Kassadin "buffs" that really should be considered in this meta

CinCameron·9/30/2015, 5:03:30 PM·9 votes·1,746 views

Personally, unless some items that Kassadin primarily focuses on get some buff to defense or damage, I honestly think that Kassadin should receive some minor or even moderate buffs to his general stats, Void stone, and Riftwalk's range.

His abilities are almost perfect where there are (though I would argue that W should receive a lower CD and his E should have a longer duration slow and require 7 or even 8 stacks instead of 6) but his base stats are generally "weak" compared to how they should be. He has fallen behind in the meta despite the recent buff to his Riftwalk, which kept him from being completely worthless.

I've been primarily focused on suggesting changes to Kassadin's kit on this forum and I would still like to emphasize some more on the changes that seem like they would be necessary to put Kassadin in a comfortable position:

General Stats Health Per Level: Increased to +84 from +78 (this is probably the biggest buff on this post and i feel it necessary that Kassadin receives an HP boost for late game as his small amount of defense has been butchered due to RoA's change)

Base Armor: Increased to 26 from 23 Armor per level: Decreased to +2.95 from +3.2 (Kassadin has a relatively weak early and mid game despite the potential to get ahead. He needs some sort of increase to his early defense against enemy auto attacks/AD assassin, but it should mellow out into a similar level 18 Armor)

Attack damage per level: Decreased to +3.3 from +3.9 (I personally feel as though, if his defenses are going to be increased, he needs to lose a slither of his damage with sheen items late game... We don't want a Season 3 issue where Kassadin is TOO well rounded)

Base attack speed: Increased to .655 from .640 (This change will widen Kassadin's potential build paths so that he can choose to use a bruiser based AP build, or even an on-hit AP build and actually be effective with it, though I honestly don't see this as a necessary change--just an option)

Abilities

Passive: Void Stone Kassadin draws power from the void, nullifying 15% magic damage and perpetually capable of moving through units Bonus Effect: Kassadin's power grows, granting him 4/6/8% bonus nullification towards magic damage and a .5/1/1.5 duration increase on Null Sphere's spell shield (Levels 6/11/15) (Meaning 23% Magic mitigation and 3 second duration on spell shield)

(I've given thought about this, and I personally see that Kassadin should heavily focus his passive when defending against magic damage dealers. I originally wanted Kassadin to receive his MR per level back, but with this, it gives the enemy the option to build flat Magic Pen items in order to get through Kassadin's Magic resistance, but at the same time, prevent Kassadin from being completely obliterated by someone like Brand when he is supposed to be especially tanky against mages)

R: Riftwalk Range: Increased to 500/550/600 from 500 Mana Cost: Increased to 60|120|240|480|960 from 50|100|200|400|800 Cooldown: Increased to 5.5/4/2.5 from 6/4/2 seconds

(Let's face it, this is a difficult ability to actually "balance"... the original 700 unit range was clearly too much to cope with. Enemies could not escape from the old Kassadin, nor could they catch him because he would leap out of range of most abilities with a single riftwalk; however, the decrease to his range on riftwalk seemed to be unnecessarily larger than it should have been. A 500 range was fine towards the start of the season, but with the introduction of the juggernaut changes and Deadman's plate, Kassadin is extremely easy to capture for the likes of Skarner, Darius and Garen...

Although, Kassadin's Riftwalk posed a serious problem BECAUSE of its early game being 700 range. No one who laned against him could actually compete with him. I suggest that his Riftwalk have the regular 500 unit range at level 6, 550 at level 11, and 600 at level 16. This will ensure that he is not OVERBEARING early game but also not seemingly sluggish late game.)

This about covers what I feel should be changed about Kassadin. His abilities only need some minor buffs to them that scale into late game, and his base stats need an increase to early AND late game defenses. Kassadin does not really need more than this extremely minor rework/buff to get back to a comfortable spot in the meta and I genuinely think that Riot should take a look and consider such changes to him.

40 Comments

Myrddin10/3/2015, 7:22:20 AM2 votes

I honestly dont think you can buff him in any meaningful way.

Even now if kassadin gets a lead on you in lane, you can't do anything but farm under turret. I love kassadin, one of my favourite champions, but you can't buff him. He's oppressive

I like being able to play kassadin. So, just for the sake of that, i would prefer he doesn't get buffed.

0nebl00b10/2/2015, 8:36:16 PM2 votes

Very well thought out, someone take a look and consider this please! Kass has been put through hell.

U NidaLeeSin 2ME9/30/2015, 6:19:03 PM1 votes

I don't play kass, but i'll just upvote for no reason.

Catastrop9/30/2015, 6:29:57 PM1 votes

I like the general stats buff and the buff to his R. I however prefer his current passive. I don't mind this new one though especially the increase in duration for the shield. Something I'd love that you mentioned is reduced CD on his W.

DB Gaming9/30/2015, 6:34:08 PM1 votes

I played TF against Kassadin once and pre - 6 I did no damage to him thanks to his shield.. post 6 I was basically a player controlled minion for him to kill when he felt like it. If you want more damage don't build RoA, if you want more defenses build a defensive item.

That same game I had to recall at level 3 and he roamed bot for a double kill under our tower... with 0 ap items. The only reason we won that game is because Kassadin started going really ham in team fights, and I was spamming the gold cards.

Kassadin needs no buffs at this point. He's more than strong enough to handle his lane and hold his own in team fights. He doesn't need more kiting / chasing power imo.

CinCameron10/1/2015, 11:34:57 PM1 votes

i'm just gonna do this.... BUMP

CinCameron10/7/2015, 2:42:13 AM1 votes

bump O_o

CinCameron10/14/2015, 2:02:08 AM1 votes

bumppppp

khorney9/30/2015, 5:07:18 PM1 votes

I've posted on this as well he is weak low damage moves okay ratios high cd moves. A long r range would be nice. 100% ap ratio would be warranted.

CinCameron10/19/2015, 10:54:28 PM1 votes

BUMP

Stiv12349/30/2015, 5:08:23 PM1 votes

Those changes seem very well thought out, especially the Q duration increase. +1