The current state of League ( Damage , game pace )

Beautiƒul Grief·9/20/2019, 4:37:57 PM·80 votes·17,980 views

Hello, I just felt like typing my thoughts on how the game used to be and how it is right now. How frustrating it feels to play when the damage power creep is so high, that basically everyone kills each other in 3 abilities unless you are an aftershock user, then you die after those 2,5s . How defensive items have almost no point and every tanky champion that is actually viable is viable cause they deal absurds amounts of damage (Mundo,Shen).

I remember back in at least season 7 how fights didnt last 2 seconds but actually were played out in like 10-15 seconds, how everyone didnt just explode, unless you were 10/0 on an assassin , how I used to play Zed and actually had to auto after ulting, chase the target a little bit and then kill them, now you just hit 2-3 shurikens with R and its done. (Its just an example)

I remember how dying once due to a gank didnt cost you the entire game, cause now when you die , you lose a wave maybe even 2, enemy gets 300+ gold depending on assists and on top of that your laner gets another 320 gold or a herald usage for like 800 gold, and the game feels over for you at that point be it 10 minutes into the game . And on top of that the enemy jungler secured another 100 gold from a scuttle crab. All while you were still dead in your 20s death timer. I honestly think something needs to be done.. Is it just me ? Is it just me being sad ? ..

Thank you for reading !

43 Comments

Princess Bunhead9/20/2019, 5:52:09 PM45 votes

The game currently sucks donkey balls, due to an abundance of dmg, mobility and snowball (thanks plates, but no thanks - how about giving no gold?). I remember when only a handful of champions had crazy mobility, and when assassins had to poke you to 50-60% health at least, before all-inning...

Riot: But mobile champions are played more!

You think? It's not just because they are "more fun", due to more options, it's simply that the mobility makes them flat out better, in this misposition-slightly-and-explode meta you're apparently striving for. As they are better at punishing mispositioning, and escaping mispositioning. So kindly, fuck you, get a brain and fix this game.

Game primed for me at S4 to mid S5, which was the last season the game was good. Been a roll downhill, caught in a filled outdoor mobile toilet (yes, that's an analogy for your shit game).

Do like WoW, introduce a S4/S5 game mode, and look as a horde of players change game modes. Which in turn would cement just how shit the current iteration of League is.

Emperor Talquin9/20/2019, 4:39:07 PM33 votes

Agreed. State of the game has gone down the drain.

Fuya9/20/2019, 10:23:09 PM11 votes

Nah bro, damage creep started ramping up starting at the MYMU.

Then the Assassin Update further increased it.

And then over the Seasons we have gradually buffed more champs than we nerfed, added CDR to EVERYTHING, added damage for CDR that is beyond the cap, removed mana issues for mages, buffed Lethality, and compensation-buffed everything else.

Oh, not to mention mobility and knockups (which is NOT countered by Tenacity) on every ability with new champions and reworked champions :)))))

Josh Sand9/20/2019, 7:58:22 PM10 votes

I should be in love with league right now. After something like 5 seasons, I finally broke into Plat. I even brought my old Silver practice account into Plat as well this season. Expectations are high for western teams at Worlds. And two support champs (my main role) were just released.

Given all of these factors, I should be really excited to play this game, but that just isnt the case.

Riot has managed to take a game I was in love with, and warped it into an experience that is somehow boring and infuriating at the exact same time.

I've literally never played a game in my life where I've experienced both of those feelings at the same time.

The levels of damage have destroyed the strategic nuance that this game once held. Its not a matter of, "Can I dodge enough of Zed's attacks to survive?" Its a matter of "Can I stay out of Zed's range, so he doesnt 1 shot me"

Like theres literally a fraction of decision making around an opponents cooldowns, or even needing to actually understand what their abilities do, because the only metric that counts anymore, is whether or not you were in range for the one-shot

Theres a different type of designer and balance team at Riot than there was before. Its plain as day when August says Rengar one shotting is good for the game. Or when Blaustoise says that CertainlyT "knocked it out of the park" with Yasuo and Akali.

The edgelord bro culture is running things on LoLs design and balance fronts, and its been that way for at least a year now.

The writing is on the wall. Damage and snowball games are here to stay. Hope the rest of you have fun with it, cuz after stickin with this game for over 5 years, im finally fuckin done.

Tr4shB4NSYST3M9/20/2019, 8:48:08 PM10 votes

Laning phase and midgame seem sped up this season (as well as the tail end of season8), Just as OP said one death in lane to a gank is much more impactful this season because of the increased pace of gold income as well as the increased pace of scaling thru runes.

This has increased snowballing to a fairly ridiculous degree and is why games can feel decided at 15min by a lane hard losing/winning, even though the game may play out til 25min or more.

RayleighTT9/20/2019, 8:42:54 PM9 votes

adc was use to chase enemy hard on map , now you can't ... , except if you plan to run after lulu or janna on mobility boots ,and is so annoying that sometimes you can't anymore catch enemy at all...

The fun thinghs been banished from this game.

Rαy9/20/2019, 10:16:41 PM7 votes

I just played a game of Kalista, because I used to love playing her back in seasons 5-7. She's a laning monster, so I had my fun smashing botlane.

However, as soon as "teamfights" started (these 3 second oneshot fiestas we are having nowadays), I was quickly brought back to reality, when a 2/2/0 Kassadin flashed on me and dealt 1.600 damage in "0.00s". Yeah, his ult was stacked, it's still unreasonable though.

Game was so much fun before season 8. It's sad. There are neither skill expression or calm, calculated fights anymore; just button mashing scenarios over and over again.

RayhaNPrincE9/21/2019, 12:20:17 AM4 votes

in S9 Riot got this idea to nerf tankiness of op champions and compensate that with damage. Think about Urgot,about Morgana-they got flat out damage buff and got their shield nerfed. Viktor got his shield nerfed and got AP ratios buffed.Lux got shield nerfed but got buff in ap ratio of ult.Galio lost his utility and tankiness and now got huge damage buffs.Garen in PBE js gettig more damage in exchange of tankiness.Shaco is getting a mini rework..they are loweing utility to give him more damage.Its all about damage dude. So in their mind if a champion is surviving more than 5sec then nerf its survibility and give him more damage so he can kill others faster.

Pumpedhero9/20/2019, 9:10:34 PM3 votes

I mean the damage is overloaded yea, primarily due to mages and assassins literally always forcing the dmg values to go higher and higher to suit people that play these champs and want to literally press 1 button and win roflmao Cough Zed players cough So the rest of the game matched their kinda thing. I never really notice it since I play adc mostly and they get deleted no matter what season we're in so :) Shrug

Shleelpboy9/20/2019, 8:31:08 PM3 votes

Yeah I'm one-shotting people with ekko.

But at the same time money is easy if you farm early game, and find picks.

Omen469/21/2019, 7:29:29 PM2 votes

I don't like not being able to tank. I don't mind if I get cc'd for 4 years if I can survive and waddle my way back to turret. TahmKench God it was so fun taking scaling tank runes, scaling hp, scaling armor, scaling mr, and just be passive in lane unless the enemy misplays. Tanking felt good.

Rαy9/22/2019, 1:05:45 AM2 votes

I'm at the point of calling it quits after seven years of playing (5 of absolutely loving) this game, if pre-season 10 does not address these issues.

Dale Wardark9/20/2019, 11:18:13 PM2 votes

I may be biased, being a mostly Shen player, but Shen is a pretty healthy tank. His crazy damage is locked behind actually getting hard into a fight and positioning correctly as is his powerful tank component in Spirit's Refuge. A lot of great champions benefit from having skills dependent on positioning. It's why Xayah is good, it's why Shen is good, it's why Darius is good. Champions should be focused on good positioning, not just using their dashes and other mobility steroids to make up for poor positioning. The last game I played (a fun, screwing around match with friends) we played against five champions with mobility abilities, the standouts of whom were Akali, Irelia, and Ezreal. Granted, Thresh (who was their support) has a heavy prerequisite for his mobility, but is also in that group of champions that benefits more from good positioning.

Thresh Outta Fux9/21/2019, 2:47:23 AM2 votes

[{quoted}](name=Slim Şhady,realm=EUNE,application-id=3ErqAdtq,discussion-id=LXeIfo2o,comment-id=,timestamp=2019-09-20T16:37:57.488+0000)

Hello, I just felt like typing my thoughts on how the game used to be and how it is right now. How frustrating it feels to play when the damage power creep is so high, that basically everyone kills each other in 3 abilities unless you are an aftershock user, then you die after those 2,5s . How defensive items have almost no point and every tanky champion that is actually viable is viable cause they deal absurds amounts of damage (Mundo,Shen).

I remember back in at least season 7 how fights didnt last 2 seconds but actually were played out in like 10-15 seconds, how everyone didnt just explode, unless you were 10/0 on an assassin , how I used to play Zed and actually had to auto after ulting, chase the target a little bit and then kill them, now you just hit 2-3 shurikens with R and its done. (Its just an example)

I remember how dying once due to a gank didnt cost you the entire game, cause now when you die , you lose a wave maybe even 2, enemy gets 300+ gold depending on assists and on top of that your laner gets another 320 gold or a herald usage for like 800 gold, and the game feels over for you at that point be it 10 minutes into the game . And on top of that the enemy jungler secured another 100 gold from a scuttle crab. All while you were still dead in your 20s death timer. I honestly think something needs to be done.. Is it just me ? Is it just me being sad ? ..

Thank you for reading !

If you liked season 7 for those reason, you'd have loved season 4 c: Because we were complaining in Season 7 that it wasn't lasting as long as Season 4.

LoliHunter699/23/2019, 11:52:33 PM1 votes

The reason the game is in the state it is is solely esports. They want to make champions look as flashy and interesting to watch on screen, meanwhile forgetting that playing against such abominations is absolute horror. You can't have not noticed how they blatantly overload champions with passives and spells that do 2 different things, where's the this spell makes you jump on target doing x damage, where's the you shoot thingy there it do damage if it hits. See someone like idk ekko or sylas vs udyr, Looking at their passives alone there's a huge discrepancy. Udyr passive gives 15 move speed when stacked, Ekko's gives up to 80%, but ekko can also dash+blink, gets a free out of jail card and has that giant ass bubble shield. What does udyr do, run at the enemy screaming like a cow hoping he doesn't get permslowed or stunned because not everyone can dash 2 times stun 3 people at once instagib a squishy and hop out. The game is a joke, balance team is a joke, the design team is not fit for being in charge of making pvp champions, they simply ain't and that's a fact.

Exin09/20/2019, 11:50:34 PM1 votes

[{quoted}](name=Slim Şhady,realm=EUNE,application-id=3ErqAdtq,discussion-id=LXeIfo2o,comment-id=,timestamp=2019-09-20T16:37:57.488+0000)

Hello, I just felt like typing my thoughts on how the game used to be and how it is right now. How frustrating it feels to play when the damage power creep is so high, that basically everyone kills each other in 3 abilities unless you are an aftershock user, then you die after those 2,5s . How defensive items have almost no point and every tanky champion that is actually viable is viable cause they deal absurds amounts of damage (Mundo,Shen).

I remember back in at least season 7 how fights didnt last 2 seconds but actually were played out in like 10-15 seconds, how everyone didnt just explode, unless you were 10/0 on an assassin , how I used to play Zed and actually had to auto after ulting, chase the target a little bit and then kill them, now you just hit 2-3 shurikens with R and its done. (Its just an example)

I remember how dying once due to a gank didnt cost you the entire game, cause now when you die , you lose a wave maybe even 2, enemy gets 300+ gold depending on assists and on top of that your laner gets another 320 gold or a herald usage for like 800 gold, and the game feels over for you at that point be it 10 minutes into the game . And on top of that the enemy jungler secured another 100 gold from a scuttle crab. All while you were still dead in your 20s death timer. I honestly think something needs to be done.. Is it just me ? Is it just me being sad ? ..

Thank you for reading !

just one thing mundo isnt tank he is just stupidly tanky otherwise you are completely right i only add to "absurd damage" that in some tanks its AP chees and are no more played as tanks.

Sire Hippington9/21/2019, 1:48:24 PM1 votes

we played a different S7 it seems... Damage and snowball was not as bad as now, but only by a small margin. People where still explodeing left and right and games snowballed alot. If you want teamfights that played out beyond the first engage and games not beeing basically over past 14min, try S5 or older, cause anything after preseason 6 already was fucked up.

Shiroyashayami9/21/2019, 4:39:09 PM1 votes

You are right. Its crazy that I have the same opinion on everything you said. Killing somebody in 3 abilities isn't fun at all. In S4 - S5 I had to actually outplay somebody to kill him and when he outplayed me I felt bad. Now every kill and death is nothing. Like i feel nothing when i kill and die because I didn't have to work hard for that. It came too easily and quickly. I started playing Orianna, Twitch and other similar champions, because Twitch has to hit several aa and dodge skillshots to kill and Ori has to actually manage her lane and trade well. That is how the game should look like. More tactical. Just as it is with Orianna, when you trade for 5 minutes, just to get a single kill when the enemy is low enough on health. I hope that Riot changes something in S10 to make the game less oneshotty. Mages need a rework again, so that they wouldn't need to go full ap every single game. Ad champions are killing way too fast, like you said, you don't even need to autoattack anymore. 3 abilities and its over.

MetalGear Jotaro9/21/2019, 4:43:03 PM1 votes

this is a joke, so bare with me

"If you,folks, think,that damage in this meta is 2 high,adn you can not survive for 5 seconds, pick Tryndamere in every role

you will probably be useless msot of the time, but hey, at least you will survive for five seconds,amiright?"

MLDzXnRRR9/22/2019, 10:50:37 AM1 votes

I played a game where I was 4/0/6 on Varus and my team surrendered. People don't want to play anymore, if they are behind... It's 20 minutes games; probably they don't think comebacks are possible. One thing that I don't like is that faceroll champs - Yi, Yasuo, Jax etc are so good atm (itemization probably?) - game is not that fun, seeing the same characters every time (especially in blind pick, which is supposed to be more relaxing than ranked - seeing 2 yasuos every game is not fun at all)