Urgot an idea!
I like Urgot's play style, but its too bad he is generally ignored. A while back while thinking about my beloved necro-cyborg a potential idea arose, and I am curious what people think of (like design team devs).
has a major weakness when it comes to mobility and sustain. Too briefly enlighten readers who don't know much about our friend, a good portion of his damage comes from using 'q' (Acid Hunter) which has a 2 second cooldown. This means he is ability dependent and doesn't benefit from the usual marksman items, instead relying on cdr and mana items. There is nothing that builds well into Urgot that buffs his 335 movement speed such as
, or grants him lifesteal/spellvamp.
>>> Would it be possible to eliminate this weakness by allowing his 'q' (Acid Hunter) to proc on hit effects (BUT NOT CRITS). This would allow him to make much better use of
which works with his 'w' (Terror Capacitor) shield. It would also increase his burst potential by allowing
or
to proc on the ability instead of the followup basic attack (triforce also giving him movement speed from zeal).