Champion Mastery Progression

Made in Zaun··1 votes·751 views

Hello,

I was wondering what the mindset behind how champion mastery works was. From the name of the system and the intention, you would think that you progress through the champion mastery levels based on how well you do in each game, with bonuses based on whether or not you won. Instead, progression is based ENTIRELY on whether you win or lose. For example, I don't know if I've ever gotten a D and won, but I would assume that you would probably get a minimum of maybe 800 EXP. If you lose with an S+, you probably get a maximum of only 80 EXP.

What this ends up meaning is that no matter how well you do, when you lose, you make no progress whatsoever. For a win, sure, there's some variance in how much EXP you get based on your performance. But it basically is just saying that if you win, you level up, and if you lose, it doesn't matter at all, regardless of your score.

I'm not saying that individual performance has nothing to do with your win or loss, and that's why wins and losses should impact your score. But I think we can all agree that it isn't you alone that determines whether you win or lose. So when I see winning give literally 20 times as much exp as losing, it makes me feel like my individual performance hardly matters. And this is champion mastery, the one system in the game that is entirely geared towards individual players.

I was just wondering what the thought process was behind this, because this has made the leveling up process really tedious, not in an "I need to do better" way but "I need to get lucky with teammates" way. I've gotten 4 champions to level 5 and I'm currently doing my fifth one, and after encountering this apparent contradiction so many times I have finally reached the point where I want to post on boards.

9 Comments

Prospector Pete1 votes

Yeah :/. They need to increase the amount of mastery losing gives you depending on your rank. I've gotten a D before and won and got 1100 mastery, and I've gotten an S+ before and lost and got 250 mastery.

TraakSC1 votes

"But it basically is just saying that if you win, you level up, and if you lose, it doesn't matter at all, regardless of your score."

Kind of like the ranking system. Did you eat paint chips when you were a kid?

Made in Zaun1 votes

{quoted}

"But it basically is just saying that if you win, you level up, and if you lose, it doesn't matter at all, regardless of your score."

Kind of like the ranking system. Did you eat paint chips when you were a kid?

It makes sense for ranked, where you're not being judged by your ability to play a single champion. Ranked is supposed to judge based on your overall skill at the game as a whole, across all champions, as well as your ability to communicate with your team to win the game. As far as I know, logic would say that champion mastery isn't about your overall ability to win games, it's about how good you are with a champion. I mean, I could be wrong, champion mastery might just be another ranked mode in disguise that isn't about how well you individually do, but that wouldn't really make sense.

TraakSC1 votes

Your ability to help your team win games should determine the mastery of your champion.

Nekusen1 votes

{quoted}

Your ability to help your team win games should determine the mastery of your champion.

and that's determined by your score mostly (s+, etc.) you could help "10" to your team, but if the rest do "-10" each, you get trolls, ragequits, disconnects, etc. that shouldn't affect your score

HeeroTX1 votes

Hi, Sorry, you must be new. Ahem... This is "League of Legends", a TEAM game. What is a TEAM game you ask? It is a game wherin you must work together with other people in order to achieve your goals. Your individual performance is a minor piece of a much larger puzzle that when combined shows how the glorious collaboration of disparate parts makes a beautiful masterpiece. But if any one piece is not in sync, then the whole structure can fall apart. To this end, EVERYTHING is constructed so that you will work TOGETHER with your team, you will fulfill one of 5 CRITICALLY IMPORTANT roles in order to help your TEAM achieve victory. For no man is an island, no ONE person is responsible for the success of the TEAM. You are ALL important vital pieces, that contribute and if ANY are missing, then the collective is doomed. For that reason, the SINGLE most important part of your player experience is how YOU as a player function within the TEAM and how your TEAM as a group succeed or fails together. For that reason, victory or loss is the HIGHEST priority criteria for mastery points.

Since you are so new, you may also be wondering. "Some of my teammates are not skilled, or behaving erratically, or not even playing at all. How can I rally my now topless mob into a cohesive fighting unit, thus proving my Janna support mastery?"

All your teammates AND opponents are nubs, Pentakill & carry harder scrub!

Nekusen1 votes

{quoted}

Hi, Sorry, you must be new. Ahem... This is "League of Legends", a TEAM game.

yes, the team performance determines if you win or lose. but when you are in solo/duo queue, you shouldn't be misplaced just because a random thing like the team you get, eventual disconnects, ragequits, trolls, etc.

the system purposed would be more fair and would better determine is you belong to a higher or lower league

Made in Zaun1 votes

{quoted}

Hi, Sorry, you must be new. Ahem... This is "League of Legends", a TEAM game. What is a TEAM game you ask? It is a game wherin you must work together with other people in order to achieve your goals. Your individual performance is a minor piece of a much larger puzzle that when combined shows how the glorious collaboration of disparate parts makes a beautiful masterpiece. But if any one piece is not in sync, then the whole structure can fall apart. To this end, EVERYTHING is constructed so that you will work TOGETHER with your team, you will fulfill one of 5 CRITICALLY IMPORTANT roles in order to help your TEAM achieve victory. For no man is an island, no ONE person is responsible for the success of the TEAM. You are ALL important vital pieces, that contribute and if ANY are missing, then the collective is doomed. For that reason, the SINGLE most important part of your player experience is how YOU as a player function within the TEAM and how your TEAM as a group succeed or fails together. For that reason, victory or loss is the HIGHEST priority criteria for mastery points.

Since you are so new, you may also be wondering. "Some of my teammates are not skilled, or behaving erratically, or not even playing at all. How can I rally my now topless mob into a cohesive fighting unit, thus proving my Janna support mastery?"

All your teammates AND opponents are nubs, Pentakill & carry harder scrub!

No, I am not new, and I understand that what you have said above is an obvious fact.

I just think that the nature of champion mastery is or should be a measure of individual skill, unlike the other ranking systems. Regarding your example with Janna, that's exactly the sort of thing I'm talking about. The fact that you have to worry about the performance of your teammates just to show that you are good at the single champion you're playing seems strange.

Obviously, if you are able to pull your team out of the gutter and carry them to victory, it shows that you are very good at that champion and very much deserve much more EXP. It's just that when you aren't quite good enough to do that, there's no middle ground - instead of the game giving you some exp for doing really well but still losing (maybe half of the amount from if you had won), it gives you such a tiny drop of EXP that it's basically nothing at all.

Then there are the situations where you feed to all hell and your team manages to carry you. Imagine a situation where the enemy completely outplays and destroys you, and you go, say, 0/10. Then your team wins the game, and you get a D. By scoring you low, the game says right to your face "You played this champion really terribly this game." And yet, since your team managed to carry you, it says "But you deserve more champion mastery EXP than the person who crushed you anyway." I really see no other way to interpret this other than the game is not judging you by how well you played a particular champion, which is understandable for a more vague general ranking system and the concept of League being a team game in general, as you mentioned, but it just doesn't make any sense for a system that is called "champion mastery".

HeeroTX1 votes

Look, there is only ONE constant in all the games you lost, that's YOU. -That game where you were playing jungle for the first time because no one else would. Yeah, that's you. Learn and one day MASTER. -That game where you didn't ward the river and got ganked. All you chief. Pick up those skills and Mastery pts shall flow. -That game where you were mid and bot never called MIA? Learn to anticipate bro. A master has eight wards via his mental 3rd eye. -That game where you ADC'd without a support because two guys were fighting over mid? You think that weaksauce will fly in Plat? Get gut n00b, no Master are you. -That game where you were supporting and Mid DC'd 10 secs in and your team went down 30 to 4 at the 20 minute mark? Yeah, that's ALL YOU DUDE.

Tell Jobu "FU, I do it myself", THAT is what a true teammate does. THAT is how you're a master. That or find a Challenger to carry your heavy ass. A REAL teammate can also recruit a ringer to help everyone else. "Play fair and handle your role and rely on everyone else to do theirs?" nah man, that's not mastery, that's how chumps and little leaguers do it.

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