I think League of Legends would be better off without runes entirely.

xKumei·3/24/2018, 2:46:03 PM·3 votes·485 views

Throughout League's history time and time again you'd see whichever champion could abuse the flavor of the month OP item rise to the top of the meta. You were playing the items, not the champions. Keystones do a very similar thing, you are playing the keystones and not the champions. This leaves champs who don't have a good keystone in the dust.

The best way to have a balanced champion pool is to just have champions. You can make specific changes instead of changes that effect a smorgasbord of champs, many irrelevant to the reason of change.

It would be nice if Riot considered toying with it now so they can get it ready for next season. :^)

18 Comments

VØIÐ3/24/2018, 2:54:42 PM2 votes

Balance wise yes it would.

But in terms of gameplay it would feel really boring and un-interactive.

Dokueki Kenshin3/24/2018, 3:10:13 PM1 votes

Utmost respect, I must play counter-point here. While the new rune system isn’t perfect, certainly, it allows for MUCH more diversity in character builds and viable roles than any system, or lack thereof, prior to it. As an example, I’m starting to develop an Ashe Top lane. While right now it’s still sub-50% winrate, i also just picked up Ashe and I’m having much more success than I originally anticipated. Without the new rune system, this simply would not have been possible.

Malak3/24/2018, 3:58:04 PM1 votes

I agree with you, but doubt riot would ever remove runes

GripaAviara3/24/2018, 4:26:33 PM1 votes

I love the rune system. It brings flexibility. It still needs work, none the less. But imho it's a big update since the split between runes and masteries

MF is my Waifu3/24/2018, 4:53:57 PM1 votes

Yes. I've been saying this for a long time. Freedom of choice is an illusion. And with choice in games like this, there will always be a "best" pick... and the meta will always pigeonhole your playstyle into using/abusing those best picks.

Did you play Diablo 2 and 3? People cried when D3 came out because you couldn't allocate stat points, but let me remind you, all we did in D2 was put everything into Vitality after you could use your gear.

People feel like having the option to choose is better, even if it's meaningless after the first couple of weeks, when the most efficient options have been pointed out and put all over builds/stats websites for your champions.

Utmost respect, I must play counter-point here. While the new rune system isn’t perfect, certainly, it allows for MUCH more diversity in character builds and viable roles than any system, or lack thereof, prior to it. As an example, I’m starting to develop an Ashe Top lane. While right now it’s still sub-50% winrate, i also just picked up Ashe and I’m having much more success than I originally anticipated. Without the new rune system, this simply would not have been possible.

Let's not delude ourselves into believing that this system offers any improvements over the previous iterations.

BeatzBoyFTW3/24/2018, 5:16:18 PM1 votes

This would make League stale & boring very fast. The only "fun" thing to do with League after Runes' removal is what champions you're picking, and that's it. You'd be doing the exact same "typical Ashe ADC bot lane" with the exact same build path, playstyle, etc in every match you go.

Ahri Baka3/24/2018, 5:32:34 PM1 votes

Yes I agree , It would be also be better without Summoner Spells , and without baron and dragons , and without supports and ad carries ,and without champion , and without players , without League , without Riot , without a planet , without bigger than planet?