Instead of complaining veigar got overnerfed...
actually try to give viable solution...
I understand the veigar stun nerf. And instant AOE stun with that range WAS kind of strong and hard to conterplay. As a pretty frequent veigar player...it was jsut THAT easy to just go 17-0 everygame by just sitting at MAX stun range and hitting combo all day long for insta kill while never taking risk. That STUN was indeed strong and anoying as hell.
poeple compare to annie bear-stun...but annie stun is nowhere as large, require charge (downtime), get much shorter range and much longer cooldown (annie still freaking strong right ) while veigar jsut had a big OMFG instant stun every like 10 second.
Was veigar OP? NO...did the stun needed a hit. YES are all the change nerf? NO
actually there are some buff around. IMO his new Q is quite nice...extra range DOES make him a safer farmer in lane, potential multi hit DOES increase his damage potential, he CAN get charge much faster than before too, it is a skillshot but the travel range is fast enought than it is pretty easy to hit too. my only regret is than range feel a little short range for a skillshot still...but imo the new Q is better than the old one.
ONLY real problem is than stun now jsut WAY to easy to completely dodge. ONE SIMPLE SOLUTION:
make it is you go trought the ''warning'' ring, you get SLOWED for somethings like 50% instead of stunned. this way...even if you actually dodge the stun...the slow might be enought to veigar to garantee a q-e hit and get the kill withous some hard escape. But slow ALLOW you to use some counter play (flash/escape skill/etc). There you go...perfectly fine middle ground.