Instead of complaining veigar got overnerfed...

Jlesaistu·3/3/2015, 4:35:39 AM·1 votes·527 views

actually try to give viable solution...

I understand the veigar stun nerf. And instant AOE stun with that range WAS kind of strong and hard to conterplay. As a pretty frequent veigar player...it was jsut THAT easy to just go 17-0 everygame by just sitting at MAX stun range and hitting combo all day long for insta kill while never taking risk. That STUN was indeed strong and anoying as hell.

poeple compare to annie bear-stun...but annie stun is nowhere as large, require charge (downtime), get much shorter range and much longer cooldown (annie still freaking strong right ) while veigar jsut had a big OMFG instant stun every like 10 second.

Was veigar OP? NO...did the stun needed a hit. YES are all the change nerf? NO

actually there are some buff around. IMO his new Q is quite nice...extra range DOES make him a safer farmer in lane, potential multi hit DOES increase his damage potential, he CAN get charge much faster than before too, it is a skillshot but the travel range is fast enought than it is pretty easy to hit too. my only regret is than range feel a little short range for a skillshot still...but imo the new Q is better than the old one.

ONLY real problem is than stun now jsut WAY to easy to completely dodge. ONE SIMPLE SOLUTION:

make it is you go trought the ''warning'' ring, you get SLOWED for somethings like 50% instead of stunned. this way...even if you actually dodge the stun...the slow might be enought to veigar to garantee a q-e hit and get the kill withous some hard escape. But slow ALLOW you to use some counter play (flash/escape skill/etc). There you go...perfectly fine middle ground.

7 Comments

Jefftiffy3/3/2015, 4:43:05 AM2 votes

Do you read. Almost everyone is posting possible solutions. The fact that you are ignoring that is making you no better than Riot.

GloriousKaiser3/3/2015, 4:41:34 AM1 votes

People did, if you actually checked.

People still do.

But does Riot listen?

OJ1913/3/2015, 4:48:05 AM1 votes

we did, both before and after patch 5.4

"sorry guys these changes are locked in" is the only real reply we got, along with similar garbage.

Oh and I think Meddler said he's going to get buffs next patch, which will be either a) more "buffs" like 5.4 b) be minor and insignificant, or c) Cassiopeia syndrome

LANWhale3/3/2015, 7:16:06 AM1 votes

the new Q is better than the old one.

I'm sorry but this is not true. Allow me to clarify.

-The new Q is a skillshot and pierces the first target. This allows Veigar to double stack and to possible harass the enemy. -The old Q was a point and click which meant you would only get 1 AP for every minion.

That right there is already negative from the new Q. The Q becoming a skill shot now means that it is no longer reliable source of poke, which in turns make it not worth to try and poke the enemy champion. Why waist your mana on trying to poke the enemy when you can just keep on double stacking? The old Q was reliable but it did not allow Veigar to double up on his AP. But any Veigar player knew that you Q wasn't really used to stack but rather to harass, having that balance is what (in my opinion) separated casual Veigars from Veigar mains.

Secondly, the new Q pierces. Think of it like Lux's Q, it passes by the intial target and hits a secondary target. How is this a bad thing? The reason why this is bad because it forces you into a position any Veigar wouldn't want to be in. You push the wave and being an immobile mage you become even more prime of a target to get ganked. This is were the old Q is vastly greater. It allowed you to farm with no worry of pushing the wave.

**Lastly, the ability to double stack is point less. **

Now the last two comparisons were in a vacuum, that being solely comparing the new Q to the old Q. This one can only be explain while looking at the rest of his kit. Now as we all know Veigar's E was nerfed but it wasn't the only thing nerfed, the W also got nerfed. Now before you say that's a lie allow me to show you why. The W has a delay time of 1.2 seconds which means any body who isn't stun, snared or looking at their screen will not be hit. This is why the stun nerf had a greater effect, you would stun somebody and then cast W on the stunned target. Effectively what happened is they gutted two spells for the price of one.

Now what does this have to deal with the fact double stacking is pointless?

Well allow me to ask,* how reliable is Veigar's kit now?*

**We have a stun that can't stun, a W with a ridiculous long delay, a skill shot, and his point and click ult that got nerfed. **

Yes that's right, his ult got it's ratio reduced to 1.0 from 1.2. Why did this happen? Because you can now double stack. But his ult is insanely powerful right? Sure but only to AP or squishy champions. As well you just press R and hope they get one shot before you did. This is why the double stacking is literally pointless, you only have one skill that has reliability and even then you have to hope that they die from it with its reduced ratios.

Erockandroll3/3/2015, 7:22:42 AM1 votes

Let's try changing the scope of the problem.

Primary problem: WTF, Veigar Relied on his Stun to land his W, His W is too unreliable now.

But in many ways, we can't actually say his E didn't have counter play issue. So lets remove that from the equation. and now we have.

His W is too Unreliable now.

And now we have a part of his kit we can actually look at. we could do anything from a faster drop speed to a bigger AoE. This would make it useful, without relying on the no counter play insta stun.