Suggestion for Overhaul of Rune System

Mongobear·1/31/2015, 7:53:32 PM·1 votes·618 views

After having played this game off and on for nearly its entire existance, I have spent a considerable amount of time assessing the key features that I like/disike about LoL. One of the ones that always comes up, is the Runes and Rune Pages that require so much grinding and effort to fully unlock, that it almost could be seen as too much work for newer players. Many players look at the costs in IP to fully unlock enough runes for a single character type, often costing as much as 2-3 Champion unlocks, that they just ignore it in favor of expanding their roster of available champions.

So, along with a friend of mine that was the one who first invited me to tryout LoL, we brainstormed a new system that in our opinions, works a lot better, and is less restrictive than the current one.

Step 1 - Available Rune Slots

The first change to the system, is an overall change to how we as Summoners get our available rune slots unlocked. The progression of level based unlocking remains the same, ((RYBRYBRYBQ)) repeated three times until level 30. However, the different Tiers of runes are removed, and all that exist after this are the Tier 3 max level Runes.

Step 2 - Unlocking Runes

Now that the base for how we are able to utilize Runes is set, we need to change how the Runes themselves are acquired.

My proposed idea is this--Instead of having to purchase 30 different runes per Rune Page; Once a summoner pays the IP (or RP, but that comes later) and unlocks a Rune, say a Greater Mark of Armor Penetration, the new system will allow its unrestricted use across any/all rune pages. What this means is, that once you pay for the One-Time cost to unlock a Rune on your account, you can use that rune as many times as you want per Rune Page. You no longer need to Purchase groups of the same Rune, in multiples of 9 for Marks/Seals/Glyphs, or 3 for Quints, to fully utilize them.

Now, This may cause an issue with Players unlocking every Rune eventually, and having a excess of IP, so raising the individual Prices of Runes may be warranted, but overall this shouldn't effect the system any worse than spending 10k+ IP per page.

In addition to the cost changes, I propose that Riot also allows Runes to be purchased for small amounts of RP, say in multiples of 10 or 25 per price jump, so that Summoners who purchase RP, and buy Skins, Icons, etc. but have 125 RP left over just staring at them forever can use these small amounts to at least unlock something useful.

So, that is what we have managed to come up with. What do you guys think? I will add a poll to gauge overall opinion of this system.

2 Comments

The Ruin Sage1/31/2015, 11:00:49 PM1 votes

What about the people who already bought tons of runes? do we get reimbursement or do we lose all runes we bought plus gain no IP?