The Difference between a Tank and a Bruiser
Now, I see a bunch of people confused on the difference between Tank and Bruiser, and honestly, it's quite confusing. Both typically build a healthy mix of defensive and offensive items based on the situation. Both propel themselves into the front line. Both make excellent use of crowd control and/or sustain.
Here's where I think they differ! Bruisers are tanky assassins and Tanks are tanky supports. Bruisers are looking to safely create picks, using their burst, dps, and CC to get priority targets low enough for their team to murder. Tanks are creating zones of control which enemies cannot safely move past without killing the Tank.
Here are some examples: Jarvan and Wukong are Bruisers. Sion and Nautilus are Tanks.
Jarvan and Wukong can recklessly jump into a fight and use their damage heavy CC on priority targets, but can do almost nothing to prevent an enemy bruiser or assassin from doing the same. Sion and Nautilus have some pick potential, but are hindered by unreliable burst and low dps, making them easily kited. However, they do have strong tools for counter-engaging, peeling for priority targets, and causing attrition damage which generally stops enemy bruisers and assassins from doing anything.
So here's my rule of thumb: If you'd rather the enemy pick Zed over Ezreal, you're a tank. If you'd rather the enemy pick Ezreal over Urgot, you're a Bruiser.
Tell me if you agree or if I'm completely wrong.
(edging towards being a bruiser)


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<-- you could argue the hookers aren't because they have ridiculous scalings.

