What about lower cd for teleport but the minion or ward can be destroyed?

i cant move wtf·11/20/2018, 12:06:37 AM·1 votes·635 views

Before you jump to the idea that "teleport would be useless if players could destroy the ward or minion you tp to" hear me out. The way I envision it, when you tp to a stealth ward, the ward would not be revealed unless it was being swept by a control ward or sweeper and so could not be destroyed without detection.

I think if teleport was balanced this way it would be a much more interesting spell as there would be many active ways to counter it (by destroying the thing being teleported to) and as a result it could have a lower cooldown to compensate for this increase in counterplay (so more tp plays).

Imagine a top laner teleports to a deep stealth ward behind a pushed up bot lane and the support and adc both flash to it to sweep and clear the ward before the tp goes through. Or tping to a super minion in late game and getting the channel to go through because the enemy team can't kill it fast enough.

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