Quick Karma Changes I Thought of in 5 Minutes
Passive same
Q: same
RQ: Initial impact less damage but more damage on the second part and if Karma or an ally damages those targets after the second part land they get a 30% haste for 1.5 second.
W and RW for enemy same
W for ally gives them armor and magic resist based on Karma's AP RW on ally gives buff to Karma and ally giving them a 20% buff in damage over the duration of the tether.(RW can be cast on minions)
E same
RE no longer gives all allies a shield nearby instead all allies near the shielded target get MS and the Shield does an AoE damage equal to the shield strength.
R same
What do you guys think?
Edit: Took a little more time.
Q slow scales up with healing and shielding stat or mana per 5 stat guaranteeing second part lands with either 2 healing and shielding items or Ardent and Unholy Grail mana regen.
RW armor and MR scale with healing and shielding stat.