Quick Karma Changes I Thought of in 5 Minutes

Frosted Tips·10/25/2018, 1:52:00 AM·1 votes·572 views

Passive same

Q: same

RQ: Initial impact less damage but more damage on the second part and if Karma or an ally damages those targets after the second part land they get a 30% haste for 1.5 second.

W and RW for enemy same

W for ally gives them armor and magic resist based on Karma's AP RW on ally gives buff to Karma and ally giving them a 20% buff in damage over the duration of the tether.(RW can be cast on minions)

E same

RE no longer gives all allies a shield nearby instead all allies near the shielded target get MS and the Shield does an AoE damage equal to the shield strength.

R same

What do you guys think?

Edit: Took a little more time.

Q slow scales up with healing and shielding stat or mana per 5 stat guaranteeing second part lands with either 2 healing and shielding items or Ardent and Unholy Grail mana regen.

RW armor and MR scale with healing and shielding stat.

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