A way to balance master yi

Takeshi Nakazato·8/20/2015, 9:14:06 AM·1 votes·680 views

Right now MasterYi seems kinda broken in some ways. He has always been. But instead of complaining, today i give a possible rework to save? him. Take his Q and make it a melee auto attack enhance, but with a slow. With the new way his q works, you do multiple things to it.

  1. Increase its base damage, since its no longer a dash, and add a slow (~40%) to it
  2. Keep the ability to not be targeted, and keep the 3 additional targets to it. By doing this you keep his small aoe damage on his q and its versatility, while making him less op by removing the free blink.
  3. Reduce the cooldown. This has the same idea of increasing base damage, cause it is no longer a dash
  4. Have a different amount of damage for the extra 3 targets hit by his Q. By doing this it makes him no longer able to get a lot of harass with his q on minions. By making his Q do lets say half damage to additional targets keeps his damage but removes its big aoe. This is only a possibility with Yi, as many people see him as a easy, noobish champ because of his lock on q dash and his just big aoe damage. I hope you agree and add any thoughts you have to the comments below on any unneeded changes i made, or other changes to different abilities. Thank You!

1 Comments

Kouga8/20/2015, 9:19:58 AM1 votes

Him having a dash like that is actually a crucial part of his kit. If you look at most of the Melee ADCs (Tryn, Yasuo, Riven, Yi) they all have certain common elements.

  1. Gap closer (Yi's dash, Yasuo's dash, Tryn's spin, Riven's... everything)
  2. Way to stick to enemies (Yi's Slow Immunity on Ult, Yasuo's multi-target dash & Wall to stop CC, Tryn's AoE slow, Riven's Stun/knockups)
  3. Damage steroid (all of their passives increase their damage output somehow)
  4. Defensive ability to survive all-in melee skirmishes (Yi's meditate, Yasuo's shield/wall, Tryn's Ult, Riven's shield & general tankiness)

So removing Yi's gap closer would actually punish him severely. The only way he'd be able to get to his target is by Ulting, and only if they don't have any hard CC. Since he can't gap close he'd be extremely susceptible to kiting. Look at Nasus - he only has wither to get close to an enemy, so in a teamfight situation he is very vulnerable to kiting due to not having any gapclosers. However, Nasus makes up for this with strong durability (and being able to build almost all tank and still have ridiculously strong late game damage). If Nasus can get to you, he hurts, but he is also super easy to kite. Yi, however, has to be able to get close; he doesn't have the durability to withstand kiting like Nasus.