Blitzcrank's W change makes me full of the sadness

The Municipality·4/9/2015, 8:42:05 AM·3 votes·1,679 views

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Let me explain,

Blitz is a polarizing champion, who has a high risk/high reward playstyle. When he is having a good game, he can dominate the fields of justice, and likewise when he isn't having a good game, he can incur the rage of his teammates. I'm sure most players at all tiers of skill have experienced both sides of the robot crap shoot. His whole kit revolves around his Q, the infamous rocket grab, pulling an opponent into his awaiting robot arms, and often leading to CC chained insta-death. However, if he misses his grab, what awaits him is up to 17 seconds of play without his bread n' butter ability. Not to mention the high mana cost that this ability has, which at low levels (and depending on runes/masteries) can be upwards to a 1/3rd of his total mana. The point is that, for a skillshot that can be tricky to land, and mitigated by lane minions, there is a lot of punishment for missing the hook. Now, i'm not saying that it isn't balanced, or that counterplay is bad, and I feel the average player would agree with me. For the potential for wrecking an opponents chances of victory, it certainly needs some risk.

Now, how does this apply to the recent change to his W? In order to comment, I will briefly summarize the change (read patch notes for more details). Essentially, before, his W would give blitz flat movement speed and attack speed. With the current patch of the game, his W gives you a high amount of movement speed that decays over 5 seconds, and flat attack speed. However it also slows him for 1.5 seconds after the steroid wears off. A creative tweak that appears to give Blitzcrank's opponents some more counterplay potential.

I don't like this change for a couple reasons

  1. Aside from giving Blitzcrank bursts of speed to move quickly from objectives, his W was also his only real escape tool. The change in movement speed may average out, but the self-induced slow is a nerf, especially in dangerous situations
  2. Utilizing his W gives him the ability to position himself to land his rocket grab, which is crucial to the rest of his kit. The change further punishes him if he doesn't land his skillshot, by slowing him down for a second and a half.
  3. It just feels counter-intuitive to play. I go fast to then go slow. It doesn't make you feel powerful, and is generally less fun to play.

Now, I don't profess to be a god tier player (I'm not even ranked), nor am I a data crunching theory crafter who knows all the stats and information. I'm just a regular guy who has played Blitzcrank for a long time (the second champion I ever purchased). I tend to believe that how a champion feels to play is a relevant factor that should be taken into account when being balanced. The big yellow robot just feels less fun to play, and that makes me a sad. I believe that champion balance is a difficult and complex thing, but I would like to see some change to his W, even if it meant keeping the decaying movement speed, but only having the slow be removed.

TL;DR The change to Blitz's W adds more risk for less gain, feels counter-intuitive, and is generally less fun to play. Would like to see it changed

11 Comments

MarshallBananna4/9/2015, 1:34:59 PM10 votes

[{quoted}](name=The Municipality,realm=NA,application-id=3ErqAdtq,discussion-id=LAKQ45aU,comment-id=,timestamp=2015-04-09T08:42:05.701+0000)

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Let me explain,

Blitz is a polarizing champion, who has a high risk/high reward playstyle.

Sorry, i had to stop right there.

Bltiz was NEVER a high risk champion. The only "risk" blitz ever incurs is the possibility to pull the wrong guy during a teamfight.

Q has massive range and deals a lot of damage. It's fast, it has no wind-up and unlike other hooks, it brings the target completely to you, setting up a perfect kill combo by following up with 2 other CC abilities. His W makes setting up hook laughably easy.

A Q that that hits often results in a kill, or at the very least, forces the enemy to recall.

On the other hand, a "bad hook" simply means you missed, wasted mana and have to wait a reasonably long time to use it again. Meanwhile, a bad hook with leona (pulls to target) or nautilus (half-way pull to target if hit, full pull to terrain) or even thresh (pulls to target) can put you in a very awkward position.

Even if blitz does find himself in danger, he has 2 other forms of CC, and a passive shield.

High risk was never a part of blitz identity. I actually think the W change is a good way to make his engage window shorter and add a bit of counter play WITHOUT changing his more iconic abilities.

Ulquiorra9954/9/2015, 11:14:53 AM7 votes

I'll say it again, this change is going in a good direction. Someone with tool as game changing as Blitz's hook should not have a reliable, on demand mobility tool.

And I'm really happy to see most uninteractive part of his kit down. It felt good to use, but it felt terrible to play against because of how big failsafe net it was. It amended for inability to land hooks and got him out when he fucks up. Blitz is one of most unfun champions to play against, but changing his W to be more of a quick repositioning tool with a window of weakness attached is definitely a move in the right direction.

That said, slower decay or bigger speed boost wouldn't hurt. It should make the ability to feel better. It shouldn't transform it back into an uninteractive 'I beep-boop towards, zigzag and get fisted, run straight get hooked/I messed up my combo which leads to someone's instant death, now I get shield and beep-boop away' mess it was.

Krys Star4/9/2015, 8:57:15 AM6 votes

I'm so baffled after reading these two posts... I don't know what to say, as much as I want to say something. Blitz is an extremely dominant force, with an extremely oppressive presence that shuts out a wide selection of champion picks especially in the bot lane... If anything, this change adds more risk, without touching the gain. You even mentioned it yourself, how Rocket Grab is his bread and butter. THAT ability was left untouched, and you have Overdrive, which was a very powerful ability that had zero drawbacks about it with a very long duration.

Derpy Mike4/9/2015, 10:19:51 AM2 votes

They had to break blitzcrank's legs because people were picking him instead of Thresh. Riot won't stop nerfing other supports supports til Thresh is at a 100% pickrate.

But in all seriousness this is a well written and really thought out post. That being said... Riot doesn't care. They will fucking wreck your champion and rape them in the ass without thought, hesitation, or remorse. See Azir and Veigar for past examples. They'll spew up bullshit like "we're keeping a close eye on him" or "depending on how he does we may make further adjustments to his strengths in the future" but if Viegar of Kass are anything to go by you shouldn't hold your breath.

And on top of that, because Blitzcranks is without-a-doubt one of, if not the most hated/annoying champ in league you're not gonna get many people in the community to sympathize with you. So apparently we're gonna have to sit around and play with our respective genitalia whilst the braindeads at Riot re-learn what they should have known from FUCKING FIVE YEARS AGO when they removed the slow on his W slow the first time.

arcinex4/9/2015, 8:46:50 AM1 votes

I agree wholeheartedly that Blitzcrank is no longer fun to play at all after this nerf. If W was gutted that bad, his Q should have gotten a base cooldown reduction buff.

Leblancs Boob4/9/2015, 6:52:27 PM1 votes

Its definitely a step in the right direction to fix his extremely binary playstyle. Blitz is most certainly NOT a high risk champion, I'd even argue an extremely low risk champion. He literally doesn't have to use his Q to completely zone off everyone on the enemy team. Once people see blitzcrank they either run or die