Illaoi in a bad spot?
Just played a bit of Illaoi
and I have to say, it felt pretty displeasing. Is it just me, or is Illaoi in a bad state ever since her **E-Test of Spirit **duration was reduced to 12 seconds? They gave her very little in exchange for the massive 48 second decrease. While she wasn't at all fun to play against in lane, after laning phase she is very easily locked down. Marksmen like Ashe or Vayne dominate her so very easily. A bruiser/tank with any CC at all is enough to prevent her from doing anything in fights, and many supports excel at keeping her away from teammates. Mobile mages can fully ignore her as well, and ever since patch 6.9, immobile mages are now tank destroying machines. I may very well be wrong here, but I personally feel that some buffs to other parts of her kit would be nice.
According to the lore, Nagakabouros is the "God of Life, Ocean Storms, and Motion. Well, Illaoi isn't a very good priestess apparently, because she gets locked down and dies frequently in teamfights which doesn't reflect the "life" aspect very well (Although I understand that the healing on her tentacles hitting someone is supposed to represent this). She is also one of, if not the most immobile champions in the game, removing the importance of the "movement" characteristic. And the only thing that makes me understand the "ocean storms" part, is the storms of salt my team experiences when I slowly trudge towards a team fight, only to be too late. Additionally, she often relies on Flash to even get in a good enough position to ult.
Perhaps in order to better represent the "motion" characteristic, she could get some movement speed for the 12 seconds that she has someone marked, or even just an increase to her base movement speed. Maybe some movement speed after a tentacle hits an enemy champion would be a nice addition. As I mentioned previously, CC often prevents her from doing much in fights. Maybe giving her some tenacity after ulting, or when near tentacles would help her usefulness (Because lets face it, being stunned gives as much sense of motion as a legless sloth). Possibly make her E castable while moving. These are additions that I believe would improve her performance, while maintaining a balance with her lore. I'm not saying that any of this should necessarily be implemented, but some of these things would be nice to see. Or, they could just revert her passive back to the way it used to be, unless they really do hate the 60 second debuff (Which is understandable).
Of course, I don't fully understand everything Riot has to look into when buffing a champion, so some of these things may be impossible. Alternatively, I could be wrong to assume she needs buffs. I'd love to read opinions on other changes that could be made, or disagreements with my opinions on buffing her. Feedback from a Riot employee would be pretty cool. Thanks for taking the time to read this.

