Help me understand something about Kog Maw.
Wall of text incoming. TL;DR at bottom .
Before I begin, let me get a few of things out of the way.
First off,I am not an ADC main even though Ezreal is one of my favourite champions. I consider myself to be a jack of all trades master of none .
Second, I haven't played vs a Kog Maw in the recent past and the only game I've played as Kog Maw in a meaningful timespan is one where I had a first time ranked TP teemo support and a J4 who forgot smite so I refuse to be opinionated in any way by said game.
Bottom line being ; No I havent been stomped by a Kog Maw, nor have I been demolished as a Kog Maw. And I possess no personal bias toward or against said champion. This is definitely not a post about Kog Maw being weak or needing changes.
Now coming to the matter at hand.
In v5.22 , Kog Maw received some sweeping changes that I actually thought were very novel and unique. I'm sure everyone here knows about the changes I'm talking about ( the W bonus attack speed, 5.0 attacks per second and what not) However, in patch 6.19, Kog's changes got reverted ( At least the W changes) .
Some of the reasons given for this were the fact that as he was unable to move in between autos lategame unless you use unique keybinds or worse, scripts, it created a feast or famine interaction, the kind Riot is averse to supporting . And also the fact that all the items he made catered towards his early/mid game ( Wits , Guinsoos) , hence warping his power curve towards the mid game rather than the late game as was intended by RIot.
Fast forward almost a single patching cycle from the Kog Maw revert and he is still making Wits end, Guinsoos, and has a solid early to mid game winrate, and yet is outclassed by 9 ADCs post the 40 minute mark : Twitch, Vayne, Corki, Sivir, Xayah, Ashe, Tristana, Jinx and Caitlyn, in decreasing order of winrate post 40 mins in. Now eliminating Corki from the mix due to relatively small sample size, and Sivir as her lategame strength I believe, comes more from the utility of that ultimate than her natural scaling; Kog Maw still gets "outcarried" during the time frame he's expected to rule the roost .
I feel this is due to his items . He still builds wits end guinsoos and I do believe these make him strong in the early to mid game. Now what I want help in understanding, is why revert the rework if the intention was to move him away from building on hit and actually fit into late game compositions? I understand he's in a good spot right now and that's good and all, but what was the point of reverting the rework if his power curve stays the same and he still builds the same items?
And is building crit still viable on him, and will it have any bearing on his late game or is the early/mid given by on hit too powerful to ignore?
TL:DR; Kog Revert feels like it changed nothing in terms of his item choices and his power curve. Why? And are any other item choices viable on him or obsolete? And is his falling off late game to do with items made or meta favouring crit, in which case will building crit make him strong in the late game? No I'm not crying for changes, as someone who MIGHT play more of the champ in the near future, I just need some help understanding his pattern as a whole.