An alternative for mana sustain in the jungle
So I've been playing mages in the jungle quite a bit this season, in particular after the mage update in 6.9. I've been experimenting with quite a few different items and found an interesting alternative to Runic Echoes in rushing
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>** Why does this work?**
Experience changes in the jungle is the primary reason this works now. Experience given by both Machete and Talisman no longer scales between the two items or when the items gets upgraded, so junglers have the freedom to rush whatever item they want without dramatically reducing the experience they get from camps. Mage junglers find it particularly easy because they normally don't really benefit from Machete's lifesteal and don't get a whole lot of value out of it's bonus on-hit damage, leaving them exclusively getting the bonuses from the Talisman half of the item and the smite bonus (or Tracker's Knife's wards).
A major problem that many mages have in the jungle is that they can't really sustain their mana well. That's the problem that Runic Echoes is made to deal with, but many mages would like to be able to have an earlier impact on the map earlier than that, and Tear of the Goddess fixes that problem.
>**But why Tear of the Goddess? **
For the jungle, Tear of the Goddess is a combination of the cheapest mana option and possibly the biggest mana sustain option in the jungle after Runic Echoes. It's only 750 gold, which is only 100 gold higher than the jungle items, so it's definitely affordable. In addition, the combination of Tear's 15% mana refund on using spells and Talisman's 150% mana regeneration in the jungle actually increase the efficiency of both items' passives and gives massive amounts of mana efficiency to both item's passives. From my experience, it makes some champions that need to back for mana after 3-4 camps with a smite upgrade able to gank or take more camps with a Tear of the Goddess. I've personally been trying this on Fiddlesticks, and while it takes forever to stack the Tear I essentially had the ability to farm the jungle, gank frequently and donate my mid laner blue buff all without ever having mana issues or getting Runic Echoes.
In addition, Tear's scaling mana makes the item better as the game goes on due to your champion casting spells all the time while jungling, and gives the late-game threat of having a Seraph's Embrace on your choice of mage all the more threatening.
>Who do you get it on in the jungle?
Obviously anyone that you'd get it on lane with you'd get Tear of the Goddess on you'd get it in the jungle, although it's pretty reasonable on most mages that you want to impact the map with early.
Fiddlesticks is a really cool case where he has so much sustain in the jungle that he doesn't need to start with potions, and can afford to start with Talisman and a Faerie Charm, which lets him rush out a Tear of the Goddess for 625 gold instead of the normal 750 gold while still having 25 gold left over for that purchase, giving Fiddlesticks a nice option that lets him out-value his opponents and allies with his item buys. It takes forever to stack, but the early mana sustain is more than worth it.
What do you guys think of this idea?