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Instead of complaining about ADC's in general, complain about the no-skill OP ADCs

DoNotBanVeigar··9 votes·645 views

I keep seeing threads that say "ADC's are too strong" or "I shouldn't be getting one shot by (Vayne Twitch etc). As an ADC main, I agree that Vayne is too strong. I also agree Twitch is too strong. But, the problem with saying all ADC's are too strong, is that if they nerf something like common ADC items like item 3031 ,item 3085 , or item 3087, then the ADC champions that harder to play or the ones that aren't strong are just going to completely fall of the map. I think since the new update, people are talking about how "ADCs are too strong" all wrong. In any role in League, you can find insanely OP champions right now, and thats always been the case. You can find mage's that one shot, tanks that don't die that do a ton of damage, and supports that deal way too much damage for their role Leona Leona Leona . I am sure Riot is smart enough to understand that, so I am not worried that they would nerf ADCs in general.

8 Comments

Critmaster Garen9 votes

so all of them.

Kaìju9 votes

I think marksmen need more utility and less damage. Ashe, Jhin, Varus, and sometimes Sivir are all normally somewhat viable because even if they don't do as much damage they have utility and are generally stable winrate wise. Marksmen need to have innate niches that are not damage because if damage is their core identity there will always only ever be a top three.

Salson2 votes

That's a problem with one-dimensional champs in general. Tryn, Malza and Yi are just as toxic as Twitch.

They also just scale harder with items, as they have no utility in their kits. If crit was nerfed, we could see utility champs like Ashe and Sivir again.

Kaìju1 votes

I don't want to see just utility carries though is my point. They all need a niche. Kog'Maw should play up his stomach acid fantasy by having a kit revolving around shredding resistances by melting it off with acid. Vayne has her W which is good because she's medium range and no AOE. Lucian should have some kind of mark that grants allies a buff on striking the same target, and others with similar ideas. The separation of utility carries and hyper carries doesn't work as an idea anymore. They all need some kind of niche utility so that no one marksman can be the best because they hit harder.

PhDs Nuts2 votes

Meanwhile, Draven hits you for 300 damage at level 4-5 with Aery and item 3134 .

Therion771 votes

With 40 lethality and 80% crit, on Jhin , mages and enemy ADCs should be getting dropped. Late game I WILL 1-shot that prick Zoe with no Zhonya's (YEAH, HOW DO YOU LIKE IT!?!?!?! HOW DOES IT FEEL!?!?!). With some lucky crits mid game it's usually 3 shots, or 2 with the fourth shot included.

If the enemy team can't zone off the other team's ADC, they deserve to all die a horrible death. If I can't get position to actually hit an auto, I'm worthless. The whole goal is to keep the enemy ADC at a distance so they can't do damage, and punish them when they dive.

Oh, you didn't purchase armor? I'm so sorry ...

TS Media1 votes

Vayne? Too strong? haHA.

Teridax681 votes

Except the problem really is with ADCs as a class, even if some members are particular outliers. The fear that marksmen would somehow "fall off the map" if nerfed, stands out in stark contrast to the fact that marksmen have been mandatory to every team for over six years. There has literally been no time in League's history where marksmen have even come close to having their popularity endangered. This in many ways echoes the "ADC in 2k17" meme earlier this year, where the only very occasional instance of Ziggs replacing a marksman was enough for some to cry the death of class, and for Riot to send out yet another wave of blanket itemization buffs. This madness has to end.

When the issue of marksman balance gets brought up, usually statistics get mentioned as well, but the main issue with this in relation to marksmen is that most marksmen are only measured against other marksmen. Fighters, tanks, mages and assassins are all held up against each other in some way or another, and so are therefore in the same balancing environment, but marksmen in bot lane (and supports too, to some extent) only compete with other marksmen, because any other class that tries to take their place simply cannot compete in any way. When one marksman wins, another marksman loses, and I think it's this blindness to the meaning behind these statistics that has allowed marksman balance to be considered acceptable, even when it really isn't where it should be.

At the end, what people are asking for marksmen isn't really all that unreasonable either. Asking for less burst on a DPS class, less drain-tanking on a class that is meant to be squishy, and more outplay potential on a class defined by persistent unavoidable damage, is something that can and should be applied to anyone, and that has been applied to other classes in the past, such as fighters, mages and even assassins. Many of these suggestions benefit marksmen too: many players would likely be absolutely fine with having good marksman presence outside of bot lane (this was largely seen as a positive change when it happened after Preseason 6), it's just that these same players would also like more classes than just the marksman in bot lane, or as their team's carry. Many players would also like to take some stress off of playing marksmen, because all too often nowadays it's bot lane that gets both the full credit and blame for their team's victory, starting at the laning phase. Really, it's not so much about nerfing marksmen to the ground, or eliminating from the game, or any similar kind of rubbish, it's just a matter of making the game's balance and diversity far less rigid. Because of this, the fact that this is perceived an attack upon marksmankind by some comes across to me as very short-sighted, and not in any way fair.

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