Is riot satisfied with the current jungle upgrades?

PhantomGG·9/26/2017, 7:34:33 PM·1 votes·139 views

Cinderhulk: gain health for every health item you buy while also being surrounded by fire. COOL! Runic Echo: When you cast a spell a blast of magical energy will attack your opponents ;D COOL! 7 percent movement speed is also nice

Warrior: ...sub par ad and 10 percent cdr...

Blood Razer:...is this even a item?

Warrior use to be good for it offered ten percent cdr, and red gem focused junglers in the past didn't have many options in how they could get CDR, so that made warrior really cool with the fact you got 10 percent when you got your hammer, it was nice conveniant build path. However with the introduction to the new lethality items and build pathing. Junglers like Rengar MonkeyKing Kayn are better off completing item 3715 and going straight to item 3142 or item 3147 for since warhammer builds into ghostblade and dusk blade, you mine as well just finish them once you get the gold, better ad, and better passives. Same can be said for item 1419 where why should you even complete it when late game you can buy the REAL one item 3153 sure it offers less attack speed, but the passive and active are so nice. Granted the item 1419 into item 3153 is a viable combo, but that being said, with what your investing your gold for, you are better off with something else. Plus most junglers who build item 1419 are also fighters, so why go blood when u can just go cinder.

This has been an on going problem with jungle items since the beggining of the concept of them in season 2, but I think in this day and age we have a good balance team who can really solve this issue where 1 of the jungle items ends up vastly superior while the others are useless.

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