Did You Expect Your Balance Changes to do Anything?
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You can continue to adjust the numbers on Akali all you'd like, but you've created another
. With her current kit, you cannot and will not be able to balance her. Ever. Four dashes, two movement speed buffs, and invisibility offers too much utility and safety for an assassin. Honestly, I think my favorite thing is that she doesn't even have to land her E on an enemy champion; as long as her W is up, she still gets the extra dash. You reworked her to be less of a stat check champ, yet seemingly only tipped the scales further in her favor. I'm tired of the obsession over mobility because it brings in the big bucks for LCS. One or two dashes offers counterplay options; any more than that and you've given a champion too many tools that reward mistakes. -
What, if anything, did you expect the nerfs this patch to accomplish? You barely touched a champion who quite literally steamrolls through fights. Conqueror has absolutely busted Kass, along with several other champions (looking at you,
and
.) A slight nerf to his Q cooldown (how about its damage? No? Okay) and ability to regenerate mana in the late game when he doesn't need it anyway barely saw a knock down in his win rate. -
It's great we're seeing champions who were in the dumpster played again, but did you not think swapping a champion's ultimate with a basic ability without touching much else was going to go over well? Though this is one of the assassins in a better spot. Two targeted dashes is, most of the time, manageable, and some slight nerfs to her damage might actually go a long way. -
Red Kayn feels manageable. Blue Kayn feels like a safer version of
with even less counterplay options. At 9 seconds of nearly 750 movement speed through walls, with a heal and the ability to poke with his W through them, why do we even have walls? Again, assassins need to be punished for mistakes. If he takes any damage in the wall, he should be immediately ejected from it at the nearest point.