Assassin itemization

Cosmic Lux·3/5/2018, 3:31:20 PM·3 votes·431 views

What if we added a new AD assassin (Lethality) item that would bring back Morellonomicon’s old passive back and pin it onto this item?

(Physical) damage dealt to (ranged?) champions below X % health inflicts them with Grievous Wounds for X seconds.

(Ranged because it would make assassins good against tanks as well which is not really what the class is for)

This would help with AD assassins killing squishies and preventing ADC’s from beating Assassins a little. ADC’s can just lifesteal and sustain an assassins burst by rightclicking them.

You could also make the passive work against shields, and I also think the other passive on the old Morello

• Enemy champion takedowns restore 20% of your maximum mana (or energy)

could be placed on to this item.

Problems I think could arise would be that ADCS (MF...) may be able to abuse the item, however by making the grevious wounds only inflict on RANGED enemies the ADC would have to put themself into a vulnerable position to attack the enemy mage/adc which isn’t as much as a problem for assassins because their goal is to kill the squishy carry and then get out.

Thoughts...?

3 Comments

Teridax683/5/2018, 5:39:25 PM2 votes

While I'm not personally a fan of Grievous Wounds, I would definitely support a GW item for AD assassins, so long as the game's current environment continues to be balanced around healing getting countered by healing reduction. Not only is the idea of Grievous Wounds itself probably the best fit for assassins, more than any other class (assassins typically set out to inflict grievous wounds upon their enemies, usually with bladed weaponry), assassins have also been struggling in a game state where their prime targets, i.e. marksmen, often have far too much access to healing, both from life steal and their support. Having some item build off of Serrated Dirk and Executioner's Calling (plus 1k gold, or maybe a Long Sword and 650 gold) into a 2.9k gold Lethality item could go a long way towards letting assassins counter defenses on their targets that can otherwise easily get out of hand.

As for mana sustain, I feel that might be appropriate on a separate item, as I don't feel there is an innate link between mana sustain and Grievous Wounds. Moreover, having one item for GW and another for mana would likely be better for assassins, as some, like Zed, are manaless and wouldn't like to have to waste gold on an effect they have no use for.

I agree that there's abuse potential on both of these items, though I think it primarily comes from the fact that Lethality is far too general-purpose a stat right now: it was intended for AD assassins to amplify their damage against targets with low armor, but the problem is that there is nothing really in an assassin's kit that makes them that much more disposed towards Lethality than, say, a marksman or even a physical damage tank. In fact, marksmen like Jhin and MF are particularly well-disposed to buy Lethality, because they're implicitly designed to apply burst, and also have the range to assassinate back liners from a distance. Tanks like Sion, who have very high base damages, get to amplify all of that damage with Lethality, no matter how bad their scalings are, which is why some abuse cases have cropped up recently. To fix this, I think eventually Riot will need to specifically work towards making Lethality good on assassins, but not other classes, whether it be via Lethality scalings on their kits or some other kind of roster-wide change.

deadlychuck3/5/2018, 8:34:46 PM1 votes

An easier solution would be to not give any of the classes in a rock-paper-scissors design, the same core stat.

If you're going to make it tank > assassin > marksmen > tank. Then assassin and marksmen shouldn't overwhelmingly be utilizing the same core stat of AD.

Make mages counter marksmen, or like delete all AD assassins rework all AD assassins into AP assassins, and you could design a system which is much more stable and would have far fewer problems, as a result of being able to make adjustments which would have virtually no impact on the class's counter or those the class counters. Unfortunately this will probably never happen so long as AD has access to substantially more and substantially better secondary stats, on average.

Which is a result of the increased value of crit after the marksmen update, the removal of spell vamp (but not lifesteal), and the encroachment of CDR into all class itemization, as well as the average base CD going down over the years during many reworks or just new champions having shorter CDs on skills which are comparable to other similar effects.

Nyarlathοtep3/5/2018, 5:16:25 PM

I know this is kinda irrelevant with the post but, should riot give assassins a way to regain back mana, i will straight up abandon this game. I wont handle another mana sustain effect NOT in the hands of mages.