Keep Twisted Treeline

Rebel Phoenix17·8/3/2019, 2:23:43 AM·15 votes·7,296 views
/dev: State of Modes

Introduction:

With the linked /Dev post regarding the State of Non-SR Gamemodes released, we were given the unfortunate news that The Twisted Treeline is being removed completely from the game at the end of the 2019 Season. This is a mode with a notably smaller, but dedicated playerbase, much like Dominion before it. From what I've seen the decision has so far been met with mostly negative reception.

As I read the /Dev post I couldn't help but notice a few issues I take with the decision.

** Maintained Playerbase Despite Years of Neglect**

Two key points here:

  • The mode hasn't had a patch in 4 years

  • The rework in 2012 was not well received but nothing was ever done about it.

I can't claim to have played the mode prior to the rework, as I had onyl played one or two games prior to 2012, and didn't start seriously playing until 2013. However, I know from all of the posts I've seen that people didn't really like the rework, and after it the mode went straight off of Riot's radar. Despite the poor reception to the rework and utter lack of updates and balance changes it still has a dedicated playerbase after four years. Clearly something keeps these players.

It could be shorter game time, more room to showcase player skill (as someone else said, easier to 1v5 on TT than 1v9 on SR), requiring fewer friends to queue as a team, different meta from the rift; whatever the reason, people do like the mode. That's without Riot touching it for years. That should tell you this can be made to work, it's capable of success.

But no. Riot's just going to let the mode sit in squalor for 5 years and then say "our attempts to improve it haven't worked, it's not up to modern standards so we're removing it". What? There haven't been attempts to modernize. There haven't been attempts to balance. There haven't been attempts to boost it's popularity. Just nothing for years and then a sudden decision to cut the mode.

Twisted Treeline that literally meets the criteria for modes described in the /Dev post as modes that they want to focus on.

the Modes Team is focusing all of our attention on improving the existing long-term game modes

THATS TWISTED TREELINE! It is a proven model of replayability. The game hasn't been changed in 4 YEARS AND PEOPLE ARE PLAYING IT.

Throw some balance changes it's way. Update the turrets, minion stats/spawn rules, look at possible updates to Vilemaw or the Shrines. If you think the meta is unhealthy you have plenty of tools to adjust the map, and ARAM has established that mode specific champ buffs/nerfs are both feasible and successful adjustments.

At the same time you tweak the mode you use your modern resources to incentivize people try the mode; this is where missions can come in. Don't make them missions that requiring massive/continuous grinding like we got with Nexus Blitz. Things as simple as "Play a game of TT", "capture both shrines", "capture x shrines". Things that can be accomplished in 1-5 games. And you can make most if not all of the missions be something like BE or XP rewards. Want levels faster? Hop into TT for the weekly missions. Straight up could have a second "first win of the day" thats specific to TT. If people want to level faster they can try it, if they don't care they won't lose out on anything. That's how you use a mode specific mission to entice players instead of burn them out.

7 Comments

season10balanced8/3/2019, 3:04:26 AM6 votes

Gotta keep upvoting all the threads you can to save Twisted Treeline. Riot may not reply on the boards anymore, but they're still reading

FSRER8/3/2019, 10:30:47 AM3 votes

You know the best example that Riot never gave a crap about twisted treeline? Bots. Bots exsisted both in Aram and TT (and way back in the rift but they got rid of em immediately) and Aram was fixed on this matter and now it is very unlikely to see one. TT on the other hand, is filled with bots, literally fillled and Riot couldn't just remove em like they did with Aram, right? They are a small indie company after all.

Kürama8/3/2019, 3:21:54 AM1 votes

[{quoted}](name=Rebel Phoenix17,realm=NA,application-id=3ErqAdtq,discussion-id=KuIboPRa,comment-id=,timestamp=2019-08-03T02:23:43.147+0000)

Introduction:

With the linked /Dev post regarding the State of Non-SR Gamemodes released, we were given the unfortunate news that The Twisted Treeline is being removed completely from the game at the end of the 2019 Season. This is a mode with a notably smaller, but dedicated playerbase, much like Dominion before it. From what I've seen the decision has so far been met with mostly negative reception.

As I read the /Dev post I couldn't help but notice a few issues I take with the decision.

** Maintained Playerbase Despite Years of Neglect**

Two key points here:

  • The mode hasn't had a patch in 4 years

  • The rework in 2012 was not well received but nothing was ever done about it.

I can't claim to have played the mode prior to the rework, as I had onyl played one or two games prior to 2012, and didn't start seriously playing until 2013. However, I know from all of the posts I've seen that people didn't really like the rework, and after it the mode went straight off of Riot's radar. Despite the poor reception to the rework and utter lack of updates and balance changes it still has a dedicated playerbase after four years. Clearly something keeps these players.

It could be shorter game time, more room to showcase player skill (as someone else said, easier to 1v5 on TT than 1v9 on SR), requiring fewer friends to queue as a team, different meta from the rift; whatever the reason, people do like the mode. That's without Riot touching it for years. That should tell you this can be made to work, it's capable of success.

But no. Riot's just going to let the mode sit in squalor for 5 years and then say "our attempts to improve it haven't worked, it's not up to modern standards so we're removing it". What? There haven't been attempts to modernize. There haven't been attempts to balance. There haven't been attempts to boost it's popularity. Just nothing for years and then a sudden decision to cut the mode.

Twisted Treeline that literally meets the criteria for modes described in the /Dev post as modes that they want to focus on.

THATS TWISTED TREELINE! It is a proven model of replayability. The game hasn't been changed in 4 YEARS AND PEOPLE ARE PLAYING IT.

Agreed 100% but Daddy 10¢ doesn't like full-fledged, long-term solutions, rather, they prefer short-term gimmicks like the loot box-infested TFT mode.

Throw some balance changes it's way. Update the turrets, minion stats/spawn rules, look at possible updates to Vilemaw or the Shrines. If you think the meta is unhealthy you have plenty of tools to adjust the map, and ARAM has established that mode specific champ buffs/nerfs are both feasible and successful adjustments.

At the same time you tweak the mode you use your modern resources to incentivize people try the mode; this is where missions can come in. Don't make them missions that requiring massive/continuous grinding like we got with Nexus Blitz. Things as simple as "Play a game of TT", "capture both shrines", "capture x shrines". Things that can be accomplished in 1-5 games. And you can make most if not all of the missions be something like BE or XP rewards. Want levels faster? Hop into TT for the weekly missions. Straight up could have a second "first win of the day" thats specific to TT. If people want to level faster they can try it, if they don't care they won't lose out on anything. That's how you use a mode specific mission to entice players instead of burn them out.

We proposed full-fledged, fail-safe solutions only to be ignored because to Daddy 10¢, we're not good enough.

The Ecdysiast8/3/2019, 3:40:55 AM1 votes

Do you actually have the numbers to prove that TT is worth their time to maintain?

I'd very much like to see them, so we can put an end to this flood of just TT mains complaining about a dead game mode.