Their still nerfing Tahm support LMFAO

CodenameCupcake·6/7/2019, 4:30:23 PM·73 votes·16,233 views

Allies can no longer release themselves from Devour early whole affected by enemy loss of control effects (stun, suppression, fear, etc) Allied champion spit range lowered from 400 to 250

Why, its garbage, nobody even looks at Tahm support, your just kicking a dead dog at this point jesus christ

46 Comments

The Ecdysiast6/7/2019, 4:44:16 PM17 votes

Okay so now you can just int your ally by forcing a slow on them. Noice.

Saezio6/7/2019, 4:31:58 PM12 votes

Did they compensate somehow at least?

lolipopevelynn6/7/2019, 5:41:35 PM9 votes

{quoted}

Allies can no longer release themselves from Devour early whole affected by enemy loss of control effects (stun, suppression, fear, etc) Allied champion spit range lowered from 400 to 250

Why, its garbage, nobody even looks at Tahm support, your just kicking a dead dog at this point jesus christ

rofl, just make it to where he cant devour allies PERIOD. at this point if he eats an ally its legit trolling.

Ðu Šhiedah 6/7/2019, 11:00:49 PM6 votes

If what u were saying is true and allies can no longer release themselves

I guess its support time ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

Jennifer4206/8/2019, 2:19:44 AM5 votes

are you REALLY surprised at this point? i mean cmon. this is riot games we're speaking about. the balance team isnt even playing the game anymoe im sure of it.

at least now he is really good at trolling again.

Ackelope6/7/2019, 7:53:04 PM4 votes

You only selectively included changes here, not the whole list... Here's the actual list of most recent changes to his W on the PBE right now:

Tahm Kench Devour (W) Champion spit lockout time after animation lowered from 1 to 0.25 [New] Allies can no longer release themselves from Devour early whole affected by enemy loss of control effects (stun, suppression, fear, etc) Allied champion spit range lowered from 400 to 250 Devour damage changed from [100/135/170/205/240 (+5/7/9/11/13% target max health)] to [60/105/150/195/240 (+9/10/11/12/13% target max health)]

So they're making it harder for an allied Tahm to troll you I guess by lowering the lockout time, but punishing you so you can't get yourself out when he rescues you from CC, meaning you presumably have to have better coordination with your TK about when you want to be dropped, and they're also making it so it should be nearly impossible to spit an ally champion over walls with that range change.

Other than that, they're lowering the flat damage dealt by the ability, but buffing the %hp damage of the ability, but only in the early game. At rank 5, it's the exact same ability as it was before. Since they're lowering the flat damage by 40, and buffing the %hp damage by 4% at rank one, at that point in the game a target of his W needs to have 1000 HP or more for it to be an even change or a buff, so it makes his very early game a bit worse, and scales back up to where it was before, under most circumstances. Probably a buff against extreme health stackers like Sion or Cho, once you get a bit further into the game, especially seeing as most TK players don't max W first anyway. It's almost definitely a nerf to his very early laning in every case.

Overall I'm not sure if I see much of a point in most of the changes here, but your post does kinda skew them a bit since you didn't mention everything.

Nea1046/8/2019, 12:20:36 PM4 votes

Where are all the white knights? :/ Please, tell us this company is very competent because reasons, and not falling to pieces day after day, please!

Jefftiffy6/8/2019, 4:44:19 AM2 votes

I'm probably going to get flamed for this since everyone here seems to think this is a huge nerf to support Tahm but it's not as bad as you guys are misinterpreting it to be.

His ally can no longer exit Tahm if he is hard CC'd during the duration of the CC. Allies can still leave of their own accord but not while he is CC'd. The biggest nerf honestly is the damage nerf to hurt his early game and the range on spit reduction making it worse at re-positioning the ally he ate.

Basically the entire premise of the rage in this thread is wrong. Reading comprehension guys cmon.

[sg-lulu]

Pandemic Punch6/7/2019, 9:25:32 PM2 votes

{quoted}

Allies can no longer release themselves from Devour early

I wish that were a thing when he WAS still a Support. Lower elos never stop clicking their mouse when you save their lives... Thus forcing you to stop walking and getting you both killed.

LordGeovanni6/7/2019, 11:23:42 PM1 votes

They never should have had that power sure some people could possibly troll People do that already when they hold spells that could have saved allies.

Greenette6/8/2019, 1:48:02 AM1 votes

All of his stupid fish stacks should fall off immediately after spitting out an enemy if there are no allies nearby TK.

He is bananas in top lane. So far I've seen him with Aery, Lethal Tempo, and Hail of Blades and each time my poor top laner got his shit pushed in. The TK with Aery was fighting a Darius and still destroyed him.

I really have no idea how they could nerf him for top without hurting his support role either, but at this point I kind of don't care

Evidence6/8/2019, 1:51:45 AM1 votes

his still good on top tho,over 60% winrate.

Schoenberg6/7/2019, 10:44:58 PM1 votes

What's wrong with kicking a dead dog?

Slim Gragas6/7/2019, 10:09:28 PM1 votes

Riot balance team everyone, once again showing that they dont know what a top lane is as well. Takes them 1/4 the time frame to try and balance any other role BUT top.

Heko The Man6/8/2019, 9:14:16 AM1 votes

That fucking champ needs to be nerfed to the ground

SKELLYSGRANDMA6/8/2019, 10:38:21 AM1 votes

because it is still being pick in pro games

The Trent6/7/2019, 9:22:34 PM1 votes

I'm just sayin, but I don't know a single tahm player who prefered playing him support over top in the first place in solo que. I don't know a single support player who looks forward to playing tahm support in solo que. I do know Tahm support is op in the lcs/ flex que though and deserves these nerfs. I don't think they're beating a dead horse here.

StoryDuck6/8/2019, 1:50:09 PM1 votes

Honestly, they should just rework his ultimate to take him out of pro play. Give him back his devouring IDENTITY but remove that ult that moves him and ally semi global. They keep nerfing him to make him useless in support lane but all they need to do is change his ult so pros don't get to abuse the map mobility. Tada! Fixed champion. They could even put his devourer back on a shorter cooldown making him a good support that is a good choice into heavy pick/assassin comps.

Hammermancer6/8/2019, 2:17:36 PM1 votes

Riot games: If we lower his winrate as a support, and people think he's a support, then we don't have to address the elephant in top lane's room

Cevrad6/8/2019, 4:14:35 PM1 votes

Do you not comprehend why they are continually nerfing him? He has a busted ability with 0 counterplay that is point and click. In solo queue, sure this is a fine ability, in any team setting, its busted as hell. Pull your head out of your bum and you would understand.

Penta Penguin6/8/2019, 4:47:03 PM1 votes

What exactly is wrong with this? It says while you're CC'd you can't do it, which makes sense and is perfectly fair because Devour is bullshit. If you land your shit and then tahm just eats them and lets them reposition instantly and continue fighting, how is that fun?

Frontline Fury6/8/2019, 5:04:35 PM1 votes

They're nerfing tahm top, since he's played much more in top lane than support atm.

TheGreatNinx6/8/2019, 6:40:49 PM1 votes

Who?

Syrile6/8/2019, 8:22:35 PM1 votes

Is he a hyper-mobile insta-burst champion? Nope. Instead, he helps prevent those types from taking over the games too much. Thus, they will gut him into the ground until they get the exact meta they want.

Sir Poodle6/8/2019, 10:14:35 PM1 votes

I'm honestly a bit confused.

First, I was under the impression that the recent changes were overall buffs, even to support - that the controversial part was that they totally changed his play style and made his most iconic ability one of the less powerful ones, taking away a lot of what made him unique.

Second, while the spit range thing is pretty obviously a nerf, hindering repositioning, isn't the first effect a QoL buff? If the ally inside is still affected by a CC effect that's ticking down, they shouldn't get out until they can at least attack and cast spells (it doesn't mention roots) and they're implementing a system to prevent TK's allies from making stupid but easy to make mistakes.

Could someone explain this to me? Am I misunderstanding one or both of those things?

Jamlance6/8/2019, 10:34:20 PM1 votes

Tahm Kench top lane is god tier thanks to the "nerf"

Investa6/9/2019, 4:08:54 PM1 votes

If they nerf Tahm support it's only because of pro-play. I herald the day they make seperate patches for pro and the rest of us, because it's a fantasy they won't let go that the games should be identical so people can follow it. I understand why they think this, but it's no longer feasible. It just prompts players to take strange strats they saw in pro and feed with it while Riot has to balance for pro-play and it adversely affects everyone else because of the fundamental differences between the two.