What do you think about these Elise changes?

KoKoboto·10/2/2017, 4:01:18 PM·0 votes·198 views

Please tell me what you think.

Human Form Q: Spider Attack | Same mana | Xs CD | 825 range Elise summons hundreds of small spiderlings that rush forward in a line. Spiderlings cling on to all enemy units in their path dealing X% (significantly increased) current health damage over 3s. The damage is divided among all enemy units hit. The spiderling's rush stops at max X units hit.

The spiderlings' attacks restore life for Elise. She is healed for X against monsters and X against champions over the duration.


Human Form E: Web Attack | 30 mana | 2 charges / 1.5s CD / Xs recharge time | 900 range Elise fires a web in target direction leaving an area of Spooky Web at it's end trajectory or upon hitting an enemy champion. Enemy champions hit by Web Attack are slowed and crippled by X% for 4 seconds, decaying over the duration. If the target is hit by another Web Attack during the 4 seconds or if they are standing on Spooky Web they are stunned for X seconds.

Enemies on Spooky Web are slowed and crippled by X% (a lot less), web lasts for X time. Elise's human form gains X% movement speed over Spooky Web.


Spider Form W: Skittering Frenzy | Stays the same Passve: Elise's spiderlings gain bonus attack speed.

Active: Elise and her spiderlings gain bonus attack speed and heal for X on-hit. (Removed healing from Spider form)

Elise's spider form and her spiderlings gain X% movement speed (more) and X resistances over Spooky Web.


Spider Form E: Rappel | Stays the same | 825 range Elise can Rappel to Spooky Web.

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