Question about Deathfire & Thunderlord's mechanics.
These are probably silly questions for veteran players, I'm just not generally a big theorycrafter / mechanics guy. I usually just play for the fun of setting up good teamfights (WoW arena player).
I'm deciding on which builds to use (or which to use when) for my Rumble setup. In the tooltip for Deathfire Touch it states that the duration of DFT is reduced for AoE spells to 2 seconds instead of 4, and 1 instead of 4 for DoTs. It does not however mention specifically that the damage will be reduced. The wording makes it sound like it would do the same damage just over a shorter duration, which would make it stronger IMO. Am I wrong or is the tooltip just confusing?
Also I'm lazy with math does anyone know off the top of their head how powerful the average lategame DFT proc is versus the average lategame Liandry's proc? I know Liandry's scales off health so I assume it's doing way more of the DoT damage on tanks than DFT would, I'm just kind of interested in a very general comparison so I know what is doing how much damage on your typical squishy carries. I like the idea of dropping The Equalizer and just rotting everybody with the two extra DoTs (DFT can affect more than one target at the same time, right? Tooltip doesn't mention an internal CD), which leads me to my next question (I'm always too focused on just playing well in matches and I only queue ranked so I can't really tell what's going on to test these consciously most of the time) do the attacks / spells / spell ticks used to proc Thunderlord's require that they be consecutive on the same target? If I hit a bunch of people with EQ is Thunderlord's just going to proc on the first person to take 3 ticks in a short window or am I just going to keep resetting the stacks and prevent a proc because I'm constantly hitting multiple targets and never the same one 3 times in a row?
Thanks a ton in advance.