Question about Deathfire & Thunderlord's mechanics.

Pukebaby·3/12/2016, 8:56:36 AM·1 votes·1,480 views

These are probably silly questions for veteran players, I'm just not generally a big theorycrafter / mechanics guy. I usually just play for the fun of setting up good teamfights (WoW arena player).

I'm deciding on which builds to use (or which to use when) for my Rumble setup. In the tooltip for Deathfire Touch it states that the duration of DFT is reduced for AoE spells to 2 seconds instead of 4, and 1 instead of 4 for DoTs. It does not however mention specifically that the damage will be reduced. The wording makes it sound like it would do the same damage just over a shorter duration, which would make it stronger IMO. Am I wrong or is the tooltip just confusing?

Also I'm lazy with math does anyone know off the top of their head how powerful the average lategame DFT proc is versus the average lategame Liandry's proc? I know Liandry's scales off health so I assume it's doing way more of the DoT damage on tanks than DFT would, I'm just kind of interested in a very general comparison so I know what is doing how much damage on your typical squishy carries. I like the idea of dropping The Equalizer and just rotting everybody with the two extra DoTs (DFT can affect more than one target at the same time, right? Tooltip doesn't mention an internal CD), which leads me to my next question (I'm always too focused on just playing well in matches and I only queue ranked so I can't really tell what's going on to test these consciously most of the time) do the attacks / spells / spell ticks used to proc Thunderlord's require that they be consecutive on the same target? If I hit a bunch of people with EQ is Thunderlord's just going to proc on the first person to take 3 ticks in a short window or am I just going to keep resetting the stacks and prevent a proc because I'm constantly hitting multiple targets and never the same one 3 times in a row?

Thanks a ton in advance.

2 Comments

TheThundersRoar3/12/2016, 9:25:48 AM2 votes

DFT is a debuff that does a set amount of damage every half-second, regardless of type of damage. Now, the duration of this debuff depends on the type of spell cast: 4 seconds (8 procs) for ST, 2 seconds (4 procs) for AoE, 1 second (2 procs) for DoT. Basically, damaging a target with a DoT for 4 seconds and hitting them with one ST spell have the same DFT damage.

Now Liandry's and DFT scale differently. Liandry's does damage based on your opponent's health, while DFT scales off of your own AD and AP (plus some base damage). I don't know the math, but Liandry's is stronger vs tanks than it would be vs squishies. DFT would be the same strength (barring magic resist). If you're asking generally? I don't play enough DFT/Liandry's champions to know. You can do the math if you really care.

Both can affect the same target, yes. No reason they shouldn't, in this game. The only time debuffs don't apply at once is when you multi-slow a target, in which case only the strongest one applies. All other debuffs can go at the same time.

Finally, as for Thunderlord's, damaging an enemy applies a stack of a debuff for 3 seconds. Damaging that same enemy again within those 3 seconds applies a 2nd stack and refreshes the duration. At 3 stacks, Thunderlord's procs. So I don't think it makes a difference what you do in-between. I could be wrong, since there are stacking debuffs that cancel upon damaging other targets, but I don't believe this is one of them. The reason being Thunderlord's applies on any spell and can get out of control on AoE/skillshot champions. Hence, making it very weak if switching targets caused it to drop. However, stacking spells that cancel upon changing targets tend to be like Vayne's Silver Bolts, a case where changing targets is very deliberate. So I don't think it matters if you change targets. Just remember you have to hit the one target 3 times with 3 seconds between hits to proc it.

Hope this answers your questions. Happy theorycrafting!

baby reksai3/12/2016, 10:24:54 AM2 votes

This might not help much but i found that rumble does better, in my gameplay, with DFT compared to Tlord. Reason is you get the magic pen increase which really helps rumble go over the top and is better in terms of scaling. Also, rumbles damage is consistent, sitting in the wave with your q up. Tlords is meant for burst, due to its 20 second cool down. So at level 1, you can proc DFT 3 times compared to once on Tlord. And the proc timing goes down significantly the lower your cool downs are. Take into account your e also can proc DFT, idk the numbers but i feel that DFT gives me more consistent damage and Tlords will give me a quick burst but not much else after that.