I thoroughly enjoy tanks...

GigglesO·1/17/2020, 7:28:37 PM·36 votes·13,273 views

Just not in their current state, and not for the last 3 seasons.

I see that frozen heart is getting another 10 armor. Woo. Where else are we in terms of power?

Well: We still don't get to have incombat hp regen items ever since FoN removal. We still don't get a real movement speed slow since it was removed from randuins. We still don't get to live much longer than 1-2 seconds under focus fire.

But what is worst of all, we don't have a keystone item.

For anyone that doesn't remember lol for a short time when they were redoing items, made some items slightly more powerful, and were like yea, these items are the pinnacle of power for your class.

IEdge- Lets make sure that adc's have a good damage spike Rabadons Deathcap- AP Mages should have a fuck ton of ap Black Cleaver- Those juggernauts are gonna like this. Warmogs- Lets make sure beefy champs have health regen...

But wait a second, warmogs? So sure I can heal to full, if I'm out of combat for 6s, and then I wait another (assuming 50% hp) 10s out of combat to heal back to full... How is that a fucking keystone item? It doesn't really let me stay in combat any better than any other tank item. It doesn't actually let me heal up and rejoin fights after barely escaping. (If I even get to escape). I'd much rather still have the old 1500 hp warmogs.

We need tank items to be actually usable again. Please just put some work into them like you have your other classes.

To Riot, From a tank Main

96 Comments

z63XnLCMwX1/17/2020, 8:33:17 PM21 votes

What tanks need isn't flat resistance or regen, but %damage reduction item like Warwick's W/Galio's W without the fear in combat. This way, both physical and magical damage burst are manageable in teamfights. The item also needs to have a minimum hp requirement like Warmogs to activate, to prevent anyone else from abusing free % damage reduction.

Nea1041/17/2020, 8:48:41 PM21 votes

They intentionally removed actual tanks, and tankiness overall, from their game. Not much else to say.

Saezio1/17/2020, 11:43:35 PM10 votes

Tanks suffer because every other class has ascended. Every other class can fulfil their late game fantasy.

Tanks can't. Why? Cause riot don't want to piss off everyone else by allowing tanks to be actually tanky.

I like playing tanks too. But, let's be honest with ourselves for a second. In seasons 1-7 we were KINGS, a team COULD NOT EXIST without a tank. So, maybe that's why we fucked from season 8 onwards. With ZERO tanky keystones.

Aftershock is not a tanky keystone, it allows you to avoid burst for a very small amount of time which doesn't scale. But it's not a rune that rewards tanks for being in the thick of things and taking damage. Mostly used by support tank champions, or abused by midlaners like liss and ryze.

Guardian is a 100% support rune, useless if you are top or mid and only really usable for nunu in jg

And grasp is a trading in lane rune. It doesn't help you tank, it helps you trade. Mostly used by juggers/bruisers/gp.

Tanks need a real rune that rewards them for tanking, staying in combat and landing cc. Riot don't want that tho.

consensuaI clown1/17/2020, 7:33:08 PM9 votes

{quoted}

Just not in their current state, and not for the last 3 seasons.

I see that frozen heart is getting another 10 armor. Woo. Where else are we in terms of power?

Well: We still don't get to have incombat hp regen items ever since FoN removal. We still don't get a real movement speed slow since it was removed from randuins. We still don't get to live much longer than 1-2 seconds under focus fire.

But what is worst of all, we don't have a keystone item.

For anyone that doesn't remember lol for a short time when they were redoing items, made some items slightly more powerful, and were like yea, these items are the pinnacle of power for your class.

IEdge- Lets make sure that adc's have a good damage spike Rabadons Deathcap- AP Mages should have a fuck ton of ap Black Cleaver- Those juggernauts are gonna like this. Warmogs- Lets make sure beefy champs have defense...

But wait a second, warmogs? So sure I can heal to full, if I'm out of combat for 6s, and then I wait another (assuming 50% hp) 10s out of combat to heal back to full... How is that a fucking keystone item? It doesn't really let me stay in combat any better than any other tank item. It doesn't actually let me heal up and rejoin fights after barely escaping. (If I even get to escape)

We need tank items to be actually usable again. Please just put some work into them like you have your other classes.

To Riot, From a tank Main

I would take 5mr + on spirit visage or adaptive anytime instead of +10 armor frozen heart. Tanks (my favorite class) will remain useless as long as Diana or Fizz can deal us 2600 damage with an combo and shred trough 130mr.

Śhunpo1/18/2020, 11:31:41 AM3 votes

Riot keeps buffing tanks' damage and nerfing their tankiness. Great, so now Zac is an assassin!

Papa bless Riot!

NelsieLisnen1/18/2020, 6:07:05 PM3 votes

How DARE YOU criticize the state of tanks. Especially when you can pick from a HUGE, diverse pool of Ornn, Shen and Nautilus. Tsk tsk, tank mains so greedy. What do you mean "they just released an anti-tank juggernaut"? Did you think they'd let you be viable for more than a month? MUHAHAHA

HideSide1/18/2020, 12:01:23 PM3 votes

All dmg in the game should be lowered by 20% including the dmg of tanks and 30% in case of DPS champions so that they arent so strong when the game turn in their favor. The thing is that Assassin and burst champions should be able to kill heavy dps champions, heavy dps champion should be able to deal with tanks via consistent dmg output which should be higher in longer timeframe ( time when DPS starts to be higher than burst < time of CD of given burst dmg ) and lifesteal. Tanks should be able to deal with assassin due to ability to easily survive their dmg and should have better stats overall. This is the main triangle where everyone counters and get countered based on whats his dmg output. Then there are bruisers that should be individually the stronger than everyone but only individually. Juggernauts that are vulnerable to range and mobility. I am not sure whether they should be like tanks but with higher dmg than buisers ( Not like DPS class has) or like DPS but with higher tankiness than bruisers have ( Not high like tanks have ). Mages are merely AP version of AD classes with some differences, there are no AP adcs but artillery mages on counterpart ( Things velkoz and lux are ARTILLERY mages, which is subclass every dumb AP main refers to when he says that fizz isnt a mage ).

PopcornBunni1/19/2020, 4:13:43 AM2 votes

Another big issue is how the items interact with wave clear.

See, carry champions build AD or AP, which helps increase their trading power. Tanks do the same by building Health and resistances. But that's the thing. When a Riven rushes item 3071, not only does it massively improve her trading power (while also invalidating a full tank build with a single item) it also improves her wave clear, last hitting, and tower taking. Other than the starter item 1054 which is an absolute meme compared to the power item 1055 item 1056 have in their stats, tanks have, what item 3068 that actively hurts their ability to control waves since it's always active?

Damage picks get to have it both ways, they don't give up any trading power while getting to free farm at the same time. If a tank wants to actually be able to contest a push, they need to build nontank items which their ratios are no where NEARLY as strong as their competition so they'll just end up playing as a weaker Diver than an actual CC front lining tank.

Lovelle1/18/2020, 4:59:18 PM2 votes

Juggernauts that can't make good use of Cleaver and Triforce aren't that much better off than tanks. They're still forced to build mostly tank items, unless they have decent damage ratios they can abuse, such as Shyvana going full AP.

Gath Immortal1/19/2020, 12:50:46 AM2 votes

lowering the overall damage potential in the game would solve a lot of issues for tanks I think. Right now almost anyone can become a burst champion with the right setup, even the ADCs who were supposed to be consistent DPS, mages and assassins are the worst right now they basically chunk off half your hp with one ability.

Hedge Witch1/18/2020, 5:40:18 AM1 votes

{quoted}

Just not in their current state, and not for the last 3 seasons.

I see that frozen heart is getting another 10 armor. Woo. Where else are we in terms of power?

Well: We still don't get to have incombat hp regen items ever since FoN removal. We still don't get a real movement speed slow since it was removed from randuins. We still don't get to live much longer than 1-2 seconds under focus fire.

But what is worst of all, we don't have a keystone item.

For anyone that doesn't remember lol for a short time when they were redoing items, made some items slightly more powerful, and were like yea, these items are the pinnacle of power for your class.

IEdge- Lets make sure that adc's have a good damage spike Rabadons Deathcap- AP Mages should have a fuck ton of ap Black Cleaver- Those juggernauts are gonna like this. Warmogs- Lets make sure beefy champs have health regen...

But wait a second, warmogs? So sure I can heal to full, if I'm out of combat for 6s, and then I wait another (assuming 50% hp) 10s out of combat to heal back to full... How is that a fucking keystone item? It doesn't really let me stay in combat any better than any other tank item. It doesn't actually let me heal up and rejoin fights after barely escaping. (If I even get to escape). I'd much rather still have the old 1500 hp warmogs.

We need tank items to be actually usable again. Please just put some work into them like you have your other classes.

To Riot, From a tank Main

What makes you think you deserve to be completely unkillable. Tanks are balanced. You're already hard to kill.

Modl Ryden l1/18/2020, 6:10:47 AM1 votes

I don't think tanks are supposed to have an end-all go-to item. How absurd would it be for a tank to rush a single item in their inventory and suddenly they get a keep-alive powerspike?

It sounds like you're asking for a 1-slot MR / Armor / HP / Regen item with an offensive passive. Just so a tank can cover all their bases and NOT lack in offensive capability.

I think tank runes could be improved but I think their items are fine where they are now. Tanks can only reliably take Aftershock or Grasp. Guardian maybe if they fulfill a protective role. Precision, I suppose Conqueror would be something worth playing with? But every other tree is rather restrictive on tanks.

Imbetterthanmoe1/17/2020, 8:52:49 PM1 votes

I actually think tanks are pretty good right now after conq true damage was removed. Just perma ban fiora