I thoroughly enjoy tanks...
Just not in their current state, and not for the last 3 seasons.
I see that frozen heart is getting another 10 armor. Woo. Where else are we in terms of power?
Well: We still don't get to have incombat hp regen items ever since FoN removal. We still don't get a real movement speed slow since it was removed from randuins. We still don't get to live much longer than 1-2 seconds under focus fire.
But what is worst of all, we don't have a keystone item.
For anyone that doesn't remember lol for a short time when they were redoing items, made some items slightly more powerful, and were like yea, these items are the pinnacle of power for your class.
IEdge- Lets make sure that adc's have a good damage spike Rabadons Deathcap- AP Mages should have a fuck ton of ap Black Cleaver- Those juggernauts are gonna like this. Warmogs- Lets make sure beefy champs have health regen...
But wait a second, warmogs? So sure I can heal to full, if I'm out of combat for 6s, and then I wait another (assuming 50% hp) 10s out of combat to heal back to full... How is that a fucking keystone item? It doesn't really let me stay in combat any better than any other tank item. It doesn't actually let me heal up and rejoin fights after barely escaping. (If I even get to escape). I'd much rather still have the old 1500 hp warmogs.
We need tank items to be actually usable again. Please just put some work into them like you have your other classes.
To Riot, From a tank Main
, not only does it massively improve her trading power (while also invalidating a full tank build with a single item) it also improves her wave clear, last hitting, and tower taking. Other than the starter
which is an absolute meme compared to the power
have in their stats, tanks have, what
that actively hurts their ability to control waves since it's always active?