Twitch's Contaminate shouldn't be so similiar to Kalista's Rend.

LaytonApprentice··79 votes·5,324 views

Twitch's Contaminate is like a super nerfed Kalista rend. Kalista's Rend slows, resets on kills, stacks infinitely and has no cap.

I think it would make more sense if Twitch's E has more of a DoT kind of poison effect. Upon activation it starts consuming stacks one by one dealing a little bit of damage and increasing the damage Twitch does to his target. Twitch can add more stacks to his target increasing the duration and the effect as each stack is consumed and his damage increases.

64 Comments

Only Play Darius38 votes

It isn't similar to rend.

It's an inferior version of rend.

LaytonApprentice12 votes

And this, is exactly why it needs to be changed.

Wheatloaf2 votes

It's a massively inferior version of Rend on a champion massively superior at applying stacks for it. So, basically, yeah, I agree that if they were to change it, because it's a pretty meh ability (does it's job, probably more effectively than people give it credit for, but doesn't feel particularly satisfying), I'd much rather they rework it than just buff it.

PickleBabah1 votes

I was thinking that each stack of poison already applied would increase the amount of damage taken from Twitch for the duration of that poison by 10% each, up to a cap of 60%. This or have the damage of poison per second increase by 20% for each current stack, up to a cap of 120%.

Of course, Twitch's health will take a hit for compensation if needed.

Sxli20 votes

Twitch was first, so your title is backwards. But I agree Twitch`s E is kind of bad.

LaytonApprentice7 votes

Your right Twitch was first, but it makes more sense to change Twitch than to change Kalista. The ability fits better on Kalista than Twitch. Buffing his Contaminate to compensate would help, but it is so similiar to Rend. Contaminate should just be changed to be a more unique ability.

Sxli6 votes

Oh no, dont get me wrong I completely agree with your whole thread. I did the math one day and his contaminate at 5 stacks deals about an AA worth of damage early game, so its not too bad early, but later in the game it becomes negligible I think its part of the reason twitch isnt seen as often anymore,

LaytonApprentice2 votes

Not to mention that Kalista's Rend also has a 30% ad ratio at rank 5 compared to Twitch's 25%. I'm pretty sure Kalista is better at sticking to her target as well to apply all those stacks.

Bârd8 votes

W Venom cask Enemies in a target area take 20/30/40/50/60 (+.1 AD) physical damage, are slowed by 25/30/35/40/45% for 3 seconds, and are afflicted with 2 stacks of deadly venom.

E Expunge (IT WILL NEVER BE CONTAMINATE!!!!!! NEVER!!!!!) passive: If an enemy with stacks of deadly venom dies, nearby enemies take 0.5/1/1.5/2/2.5% the killed enemy's max hp for each stack of deadly venom that was on them. Epic monsters cause 1/3 damage. Champions may not take more than 20% their maximum health from this (In case of Mundo) active: All enemy units with stacks of deadly venom on them take 20/35/50/65/80 physical damage plus 15/20/25/30/35 (+.2AP)(+.25 bonus AD) per stack of deadly venom on the target. Additionally, these enemies spread deadly venom to other nearby units.

tl;dr Base damage on W and E makes units that twitch helps to kill explode in poison-y glory, as well as spreads poison on cast.

invisiblewingman5 votes

I agree with the expunge revert :3

Bârd8 votes

Contaminate and Rat-a-tat-tat are evil and must be undone.

Spray and Pray all the way baby

Keevalroy3 votes

I like to pretend that the VU never happened. I still call E Expunge and R Spray and Pray, and mute voices so I can still hear "I'll be right there..., This will do, I strike from the shadows, What's the smell - oh it's me, etc." in my mind.

Tuss1 votes

I don't feel his voice lines are any worse. I do agree on the skill names though.

PickleBabah3 votes

Expunge and Spray and Pray <3

Saminus Maximus1 votes

I actually really like this idea, since the mechanic works like a plague and that ties with twitch thematically. Numbers might need tweaking but its a very good idea.

Rew7111 votes

What if we did this?

Change the passive but put the original passive on his E.

New Passive: Twitch's basic attacks ignore 0.5/1/1.5/2/2.5/3/3.5/4/4.5/5/5.5/6/6.5/7/7.5/8/8.5/9% of enemies armor at levels 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18.

E: Passive: Leaves a stack of 1/2/3/4/5 (+1% AD). Up to 6 stacks that last 6 seconds dealing damage each second. Active: Deals damage based on stacks. Deals 20/40/60/80/100 base damage plus 15/20/25/30/35 (+20% AP) (+25% AD). Max damage; 110/160/210/260/310 (+120% AP) (+150% AD).

This in itself is a huge buff allowing Twitch to keep his AA personality with plenty of other buffs. – Twitch can now passively ignore up to 9% of an enemies armor at max level. – Twitch can now deal a stronger passive, as at level 1, it will passively deal from 1 to 4 per stack. The final level will allow more than just 6 damage per second. – His E will deal better damage now. Instead of just calculating bonus AD, it will now accumulate all the AD. So if Twitch gets to 200 or 300 AD while somehow staying AA, he will deal +450 damage, sub total = 760 damage.

WarlockLaw1 votes

That's not entirely fair as twitch's 25% ratio is a full ad ratio while kalista is 30% bonus. This favors twitch early game but kalista will eventually out scale with bonus ad

LaytonApprentice1 votes

You mixed those up: http://leagueoflegends.wikia.com/wiki/Kalista has the full AD and Twitch: http://leagueoflegends.wikia.com/wiki/Twitch is the bonus AD. So it favors Kalista still, unless the wiki is wrong.

BakugoBestBoy3 votes

Twitch isn't seen anymore because right now ADC's need to be able to do 1 of 2 things.

Win lane so hard it doesn't matter that their late game is bad Kalista Corki

Provide enough utility that it doesn't matter they're useless mid-game Ashe Sivir

The only edge cases to this are Vayne and Tristana who have enough mobility that they can capitalize on an early snowball and hit their lategame fantasy sooner than normal.

Twitch's late game teamfight potential is still very high but he gets there so infrequently it doesn't matter.

Sxli3 votes

Exactly, generally speaking, most twitch players don`t win their lane enough to be able to make it to that late game point where they can shred a whole team.

LordGeovanni1 votes

winning your lane is good pratice but some characters dont need to they can merely hold out till late but community is full of quitters

diamondlight5 votes

This post made me really curious, so I geeked out an exact comparison between Twitch and Kalista E:

Base Damage Kalista E: 20 / 30 / 40 / 50 / 60 (+ 60% AD) << It Scales Twitch E: 20 / 35 / 50 / 65 / 80

Extra "Stack" (Twitch Limited to 6, Kalista Limited to Number of Spears in 4 Second Window) Kalista: 10 / 14 / 19 / 25 / 32 (+ 20 / 22.5 / 25 / 27.5 / 30% AD) Twitch: 15 / 20 / 25 / 30 / 35 (+ 20% AP) (+ 25% bonus AD)

Twitch Only: Each Stack also does 12 / 18 / 24 / 30 / 36 (Max 72 / 108 / 144 / 180 / 216) TRUE DAMAGE over 6 Seconds, at Levels 1 / 5 / 9 / 13 / 17

Kalista Only: SLOW: 25 / 30 / 35 / 40 / 45%

Mana Cost Kalista: 40 MANA (100% mana returned if it Kills any target) Twitch: 50 / 60 / 70 / 80 / 90 MANA

Main Differences:

  1. Kalista base damage scales with AD (full AD, not bonus AD)
  2. Twitch has his slow on W, for 2 Stacks (same leveling of slow as Kalista E), this does 24-72 TRUE Damage over 6 seconds depending on level
  3. Twitch Extra Stack damage scales with Bonus AD and AP (who builds AP on Twitch?) vs Kalista which scales with Full AD
  4. Twitch can continue to add more Deadly Venom Stacks while E on Cooldown, Kalista can not unless she Rend-kills minion or champ
  5. Kalista has 2s higher cooldown initially (14 vs 12 seconds), but both end at 8 seconds at max rank
  6. Kalista can have instant cooldown + refunded mana
  7. Twitch wants Slow (W) + E, it will cost him 2x-4x the Mana of Kalista E depending on E Rank, at Rank 1 W and Rank 3 E, it costs 120 Mana, but Kalista E costs 40 Mana

Damage Comparison 4 Stacks LEVEL 1 Champ Level 1 Rank 1 - E Doran Blade Standard Runes and Masteries (AD Marks, AS Quints), Ignoring Warlord Mastery 4 Auto Attacks

Twitch Twitch Base AD: 49 Bonus AD: 19 Total AD: 68

48 True Damage over 6 Seconds (plus potentially extra ticks of 12 damage for time it takes for 4 auto's) 224 Damage from AA 99 Damage from E Base and Stacks

Total: 323 Damage + 48 True Damage (over 6 seconds) (50 Mana)

Kalista Kalista Base AD: 53 Bonus AD: 19 Total AD: 72

288 Damage from AA 63 Damage from E Base 43 Damage from E Extra Stacks

Total: 394 Damage + 25 % Slow (40 Mana)

Now Level 6....

Damage Comparison 4 Stacks LEVEL 6 Champ Level 6 Rank 3 - E Doran Blade Bilgewater Cutlass Standard Runes and Masteries (AD Marks, AS Quints), Ignoring Warlord Mastery 4 Auto Attacks

Twitch Twitch Base AD: 61 Bonus AD: 47 Total AD: 108

72 True Damage over 6 Seconds (plus potentially extra ticks of 12 damage for time it takes for 4 auto's) 432 Damage from AA 197 Damage from E Base + E Stacks

Total: 629 Damage + 72 True Damage (over 6 seconds) (70 mana)

Kalista Kalista Base AD: 66 Bonus AD: 47 Total AD: 113

452 Damage from AA 108 Damage from E Base 141 Damage from E Extra Stacks

Total: 701 Damage + 35 % Slow (40 Mana)

Summary If Twitch uses W and E, it costs him 2x - 4x the Mana of Kalista, and Kalista can get a Mana + Cooldown Refund if she tags a minion that will die with Rend. Damage is quite similar, if not leaning towards Twitch a little maybe cause of True Damage.... unless Kalista can get crazy number of spears in you, but at equal stacks, Twitch and Kalista damage are about even.

Of course the full Kalista kit might be a different story, her W passive being proc'd by bind-buddy can really change total damage output a lot.

EDIT: Updated the E damage on Twitch, had confused with Kalista "additional spears", Twitch damages equally for all stacks + base damage.

JustMyBassCannon1 votes

You missed a couple details.

First, because of how his passive works, he'll actually deal more true damage, because he keeps refreshing the buff until he stops attacking. It's fair enough to assume he'll get 1 tick of true damage per stack, since you didn't put any AS into the builds, so he deals about 12/24/36/48/60 more true damage working his way up to 4 stacks (levels 1/5/9/13/17).

Second, Twitch's Contaminate damage is 20 + ( 15 +25% bonus AD * stacks )

It always gets the minimum of +1 stack damage, or 35/55/75/95/115 +25% bonus AD. 4 stacks of his passive make Contaminate deal 80/115/150/185/220 +100% bonus AD.

In the first case, Contaminate deals 20+79 damage (99) total. In the second case, Contaminate deals 50+147 damage (197) total.

Maybe you already knew that second one, but the numbers were still off.

In any event, yeah, Kalista has stronger potential damage through Rend, but Twitch doesn't need an item to hit an entire team with poison stacks. Trade-offs.

diamondlight1 votes

Ahhh, you're right about the E stack damage, I actually confused it with Kalista, Kalista is "per additional spears", Twitch is "each stack". Thanks for the catch, I'll update the numbers.

And yes, you're right, I knew about the ticks/stacks and time, but wasn't feeling the adding of the complexity of AS and the time it takes to do 4 auto's, and factor that into all the calculations as well... what I did took long enough... When you come down to it, the Kalista W passive being proc'd by your bind-buddy really makes Kalista damage jump significantly. I only compared the E, not the whole kit.

I'll update the E damage at least! It makes them even more comparable. The other aspect is to get a slow and E costs way more mana. I like my idea that Contaminate spreads a deadly stack to all nearby enemies, like a AOE Brand E. That would be pretty awesome and maybe enough of a buff.

JustMyBassCannon1 votes

Not just a stack...have it spread as many stacks as the unit hit has on them.

That sounds more fair to me :P

LaytonApprentice1 votes

Kalista also has more mobility than Twitch. Kalista can deal damage tons of damage while dashing around in teamfights. Also that item Kalista needs to spread her spears lasts forever, while Twitch's ult only lasts 7 seconds. Plus, in any teamfight Kalista still does more damage because when she kills a target with her E she can just keep going from squishy target to squishy target resetting her E. So while Twitch can use his E and R maybe once in a teamfight, Kalista can use hers over and over again. Kalista has good synergies with her team. With similiar teams, Kalista will win more teamfights than Twitch. Also I'm about 90% certain Kalista can dodge Twitch's Ult when its active.

JustMyBassCannon1 votes

You're right, she can dodge his ultimate. Even the main target of his attack can try to side-step it, because it's a piercing skill shot.

And I never said he was wrong, or that Twitch was suddenly, magically better. Only that he missed some minor details.

Meep Man3 votes

Maybe buff Twitch poison and then make Contaminate CONTAMINATE units around "infected" units as well as reset the poison damage on already affected targets.

LordGeovanni1 votes

make it a poision if only a unique poision so Cassiopeia can synergise and abuse it

Backup4now1 votes

You mean the thing she can already do with his venom?

LordGeovanni1 votes

she can? twitch and cass are used so spareingly that idk if it works but i thought it didnt cause it isnt listed as poision

Backup4now1 votes

unless the rework changed anything (I have not tried cass twitch since her shoddy rework) twitch venom does count for cassiopeia's twin fangs even though it's called 'venom' and not 'poison'.

Messaiga2 votes

I agree. Honestly, one of the things that keep me from seriously playing Twitch is that he's just in such a sad spot right now. His passive tickles, his Q has a 6 second delay if you take some damage (outrageous IMO), W doesn't feel so impactful, and his E is straight-up inferior to Kalista's E. His Ultimate is cool AF though. If they were ever to do a mini-rework for him, it'd be nice to overhaul his W and E while emphasizing his passive DOT more. I think his Q and his R are essential to what makes Twitch play how he does.

He's a cool character with a....... unique personality, but I see little value in playing him for that if the only time I can enjoy him is when I get lucky and don't get destroyed by the enemy bot lane (and before anyone says it, yes, I tried him jungle too. Pretty fun.).

atomicwit2 votes

Twitch needs serious buffs imo but I don't mind his mechanics. He came before Kalista anyway.

AsReelAsItGets2 votes

Twitch NEEDS to be spiced up. They can not just leave him with the way he is right now.

THEY NEED TO REWORK, BUFF OR REDEFINE HIM.

diamondlight2 votes

Some other ideas...

Hitting E (Contaminate) also spreads Deadly Venom Stacks to nearby targets (like Brand E), it also makes sense with the word Contaminate, so thematically good.

Make W increase stacks applied as it's leveled up, instead of having always 2 stacks. At max rank, maybe it's 4 stacks, and maybe increases passive damage as it's leveled too.

A Miss Fortune1 votes

I don't think Twitch's E is that bad, It's not his core problem. The E allows him to burst people (the E also has retarded range) and does noticeably more damage as you puts stacks on his target. It scales well with AD and even has some AP scaling for something like Gunblade.

Twitch's main problem in my opinion, are his W and his passive.

His W gives a nice slow, but it doesn't do much for majority of the game since he doesn't level it up first. The only thing it really does is applies stacks of his passive. Sure this will definitely separate the good Twitch players from the god Twitch mains, but the ability itself does relatively nothing due to how poor the passive itself is. The W and Passive sync together but the passive itself is pretty bad.

Twitch's passive takes a really long time for it to scale and actually do damage, even then a lot of people like Janna can totally block every bit of the damage with her shield or people like Sion just won't feel a thing. The passive requires Twitch to also auto attack them about 4 - 6 times for the damage to even be worth noticing. Let's be honest, everyone has executed a fleeing enemy with Twitch's passive before. However I also have executed plenty of people with Zyra's passive. In the end, both the passives are lacking and others easily outclass them.

At max rank in the passive with max stacks for the whole duration, somebody may take up to 215 true damage. But this damage is over the time of 6 seconds, and also requires him to attack his target for 6 seconds. The passive simply does no damage. A lot of people have argued that the passive is actually what makes the champion good and scale well into late game, but it simply doesn't. Sure it's really nice to have against the enemy squishy carry with no Armor or Health, but the fact that it won't even leave a dent in their health is pretty pathetic and the entire passive while seemingly suppose to be good, just isn't. It scales really poorly and the damage may literally just heal them early game because minions do much more damage than it up until mid or late game. Actually I think one super minion auto attack does more than double the damage of Twitch's passive at max stacks for the whole duration.

Twitch in general is just so reliant on a passive that is very bad. The damage isn't even noticeable until late game. Twitch in my opinion is a watered down Vayne that doesn't really have any clear ways to outclass her ASIDE from him having much better teamfighting ability. To be honest I play Twitch just for his teamfighting abilities, his ultimate gives him the most auto attack range in the game and I've gotten instant quadra kills from playing him. However this strength won't make up for his kit.

tl;dr Twitch entire kit revolves around his passive which does relatively no damage until late-late game. Sort of.

diamondlight1 votes

I agree, I would trade a bit of base damage for higher true damage, give him more bang for his buck if he can manage to get those stacks on. Kalista has much easier time stacking with the martial pose.

His Mana costs are really high too, W+E are painful in comparison to Kalista E which does both effects essentially in one ability.

One health pot negates nearly all his True Damage until he's like level 17 and gets all 6 stacks on, then health pot turns that into 48 damage. Janna, Soraka, Karma and Sona all negate his passive and E.

Twitch life is rough right now.

xl Kirito lx1 votes

Devil advocate here, but doesn't twitch apply stacks much more efficiently than Kalista does?

hopadopagopalas1 votes

also how come he is the only champ who has stealth that gets delayed by being hit? if his works like that shouldn't all the others as well? how come shaco and wu can dissappear when ever they want, but if twitch does it its op and needs to be nerfed?

diamondlight1 votes

It's because it used to not be quite that way, it was 3 seconds, and in patch 4.10 they changed it to 6 seconds, they also increased the time slightly if he doesn't take any damage. He was a bit unbearable back then, too easy for him to escape, it was too reliable. Wu's only lasts 1.5 seconds. I think it's balanced. You have to be really good with Shaco to really dish out damage well, he's one of the higher skillcap champs imo.

IcyBlueButthole1 votes

um... Rengar has a delay if taking damage when trying to ult too... and i think its because rengar and twitch use their stealth to gain such a large distance, whereas shaco and wukong can't travel nearly as far. Still, i agree, the delay for twitch is way too long.

FistOfSharkiesha1 votes

Riot doesn't want Twitch breaking a 50% winrate. But yes total support. Twitch is the perfect candidate for buffs. Vayne dominates the role of Assassin ADC leaving no reason for Twitch to be played.

Ulquiorra9951 votes

You'd think that, with Kalista having no cap, resetting CD, lower manacost and slow Twitch would at least deal more damage base and per stack... He does not. He has 80 base, compared to Kali's 60 + 60% bonus AD, and 35 + 25% per stack compared to 32 + 30%.

Shosuko1 votes

I think that Twitch needs a kit that can support jungle, and definitely makes his poison actually mean something. Right now it's a true damage dot which for all purposes might as well not even do damage lol. I think moving that to a skill so it can have meaningful damage would be best, also the change to spray and pray I always wanted, make it a line nuke skill shot sorta like Irelia has for her ult, so that he can properly aim it into the shadows and between units to maximize on damage.

What I'd like to see Twitch have for a kit:

Passive - Sneeky Sneeky When out of combat for 5 seconds gains % movement speed. This gives him mobi boots as a passive, which has always been Twitch's favorite boots anyway.

Q - Ambush - After 1.5 seconds, or 6 seconds if taking damage, or INSTANTLY if not in enemy vision Twitch goes stealth and his passive activates. When he leaves stealth he gains attack speed.

W - Debilitating Poison - Passive - Twitch Auto attacks apply a stack of poison. Active - Twitch can activate the poison to slow his targets based on the number of stacks of poison they are suffering. Duration of slow increases with skill level, potency of slow increases with stacks, at 5 stacks should be like 99% slow, but at rank 1 slow could be only 0.75 sec.

I think this is an important change because the current poison cask is a skill that defies it's self. You want to use it early in a fight to get the +2 poison stacks so you can contaminate quicker, but you want the slow saved for when ppl are trying to get away, and at that point the poison stacks are meaningless. We need to bring back the old twitch skill here, it was much better.

E - Expunge - Active Twitch pulls on the poison from his targets dealing execute damage. This deals physical damage base +% of missing health. The missing health execute damage increases based on the number of stacks, at 5 stacks this should be a significant execute. This clears the poison stacks. If a unit is killed with this ability it heals twitch based on the amount of damage dealt.

I think this can let twitch jungle as he can lvl 2 expunge jungle mobs to get some health back. I also think it fights with his sneeky assassin / adc combo.

R - Spray and Pray When Twitch activates this skill his can no longer auto attack but instead fires a series of line nuke skill shots. His ammo amount is based on ult lvl, and the cd between shots is based on attack speed. These apply all on hit effects. This is sorta like Irelias ult in mechanics.

This is the change I've wanted on Twitch all along. Spray and Pray was never much spray, and always much pray since ppl could side step his attacks. With this change Twitch can fire his auto's between targets for maximum effect, and can also fire away into an area in which he doesn't have vision.

Asdeft1 votes

{quoted}

I think that Twitch needs a kit that can support jungle, and definitely makes his poison actually mean something. Right now it's a true damage dot which for all purposes might as well not even do damage lol. I think moving that to a skill so it can have meaningful damage would be best, also the change to spray and pray I always wanted, make it a line nuke skill shot sorta like Irelia has for her ult, so that he can properly aim it into the shadows and between units to maximize on damage.

What I'd like to see Twitch have for a kit:

Passive - Sneeky Sneeky When out of combat for 5 seconds gains % movement speed. This gives him mobi boots as a passive, which has always been Twitch's favorite boots anyway.

Q - Ambush - After 1.5 seconds, or 6 seconds if taking damage, or INSTANTLY if not in enemy vision Twitch goes stealth and his passive activates. When he leaves stealth he gains attack speed.

W - Debilitating Poison - Passive - Twitch Auto attacks apply a stack of poison. Active - Twitch can activate the poison to slow his targets based on the number of stacks of poison they are suffering. Duration of slow increases with skill level, potency of slow increases with stacks, at 5 stacks should be like 99% slow, but at rank 1 slow could be only 0.75 sec.

I think this is an important change because the current poison cask is a skill that defies it's self. You want to use it early in a fight to get the +2 poison stacks so you can contaminate quicker, but you want the slow saved for when ppl are trying to get away, and at that point the poison stacks are meaningless. We need to bring back the old twitch skill here, it was much better.

E - Expunge - Active Twitch pulls on the poison from his targets dealing execute damage. This deals physical damage base +% of missing health. The missing health execute damage increases based on the number of stacks, at 5 stacks this should be a significant execute. This clears the poison stacks. If a unit is killed with this ability it heals twitch based on the amount of damage dealt.

I think this can let twitch jungle as he can lvl 2 expunge jungle mobs to get some health back. I also think it fights with his sneeky assassin / adc combo.

R - Spray and Pray When Twitch activates this skill his can no longer auto attack but instead fires a series of line nuke skill shots. His ammo amount is based on ult lvl, and the cd between shots is based on attack speed. These apply all on hit effects. This is sorta like Irelias ult in mechanics.

This is the change I've wanted on Twitch all along. Spray and Pray was never much spray, and always much pray since ppl could side step his attacks. With this change Twitch can fire his auto's between targets for maximum effect, and can also fire away into an area in which he doesn't have vision.

A miss fortune passive? REALLY? Also, Riot really doesnt like the idea of a marksman in the jungle especially one with as ridiculous a kit as this, whats to stop him from just playing in lane and dominating with high sustain and extremely high gank set up for a marksman pre 6?

MTempty1 votes

Twitch's damage is among the most feared in the adc role. We saw Lcs games in s4 where a Twitch would lay waste to entire teams that are caught in a corridor solo. I don''t think you want to empower his late game. He struggles to stay alive but those few times he manages it, Its a nightmare for the enemy team.

Asdeft1 votes

Well you can kind of say the same thing with Jax Leap Strike vs Katarina Shunpo. Twitch's Contaminate just needs to deal much more damage as well as maybe give him some kind of way to root or stun people somewhere to help him with his weak kit. He seems to be struggling right now :/

MLDzXnRRR1 votes

They want Kalista to be strong, not Twitch...

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