The loss of DFG
Is not the death of the mage class in League of Legends. The nerfs to mana regen are not the death of the mage class. Making the Morellonomicon cost more is not the death of the mage class. Then focusing their balance changes around AD champions is not the death of the mage class.
Why? Because having an all AD team is a bad idea in most cases. Doing all of one kind of damage makes you easy to itemize against. People can focus all their gold into just one of the two resistances and the rest into health and/or damage. And god forbid they build a Thornmail. Or have Rammus.
Or both.
Stop freaking out, people. Please. Just because Riot has been focusing their changes on the other side of the chart doesn't mean that the one not getting as much love is being forgotten entirely. AD champions take up more slots, are usually in more places on a map, and usually act as the engagement or peel for a team so they're picked more often. Not because the mage class is dying, but because the mages have set parameters and uses. They're damage. Damage that mixes up what tanks have to worry about. Some have insane amounts of damage that even stacking like crazy won't save you from, some have a mix of damage and utility to make them horrors in teamfights, some have mobility and damage to make it so that they can juke around whatever you throw at them and then deal their own back. And that's pretty much it. You rarely see a mage initiating a fight. You rarely see them roaming before their lane is won. You don't see them divebombing the enemy team alongside their tank. They have their role, wherever they fall between caster to assassin, and they stick to it. If having a branch of champions focused only on doing one thing to the exclusion of all other possible options were a bad thing, ADCs would have meant the death of the melee champion and, last time I checked, if a Wukong jumps on an ADC he's probably going to get the kill.
Chill out, seriously. Especially when the change being made isn't even that bad. I can't tell you how many times I've seen a fed mage build a DFG and just think to myself, "Great, now they've got another free 500+ damage on a hotkey." The play patterns that it creates ARE unfair to play against. They make any amount of MR you build mean next to nothing, which last time I checked quite a lot of people including myself are bringing up more and more often as unhealthy for tanks to deal with, AND does enough damage to rival a champion ability with a button press. In addition, most champions that build it don't even need it to kill you. Aside from the mass AP and the nice chunk of CDR, the effect itself isn't strictly necessary. In a teamfight you shouldn't be focusing the tank in the first place, so you don't need the extra burst on the one person who MIGHT survive your full salvo anyways, and if you're solo against a tank, chances are good that you're still going to kill them long before they can kill you because you're just dealing THAT much damage.
DFG isn't necessary, in fact it's unhealthy. If anything this is one step closer to balancing champions that everyone bitches and moans about like Fizz, Akali, Syndra, Katarina, insert hyper carry AP champion of choice here. Funfact: I've built a DFG, in over two years of playing this game, maybe three or four times. Each of which I would realize AFTER getting a kill, or several, that I had never even activated it. Funny how it wasn't necessary for me to perform my job even with the champions who use it.
I know this may be hard to understand at first, but even the champions who use DFG can still do a lot of damage without it. Something about having a passive 30% boost from another high powered AP item I can think of comes to mind, along with several scaling weapons that AD champions just don't have, and the ability to mix stats together a lot easier than an AD champ can.
Know how many AD items give MR and CDR on the same thing?
How about a mass amount of AD along with armor, and an active that makes you invincible for a few seconds?
Oh, and let's not forget about the AD item that multiplies your total AD.
Until the day comes that AP champs are removed from the game, they aren't dying or even on their way to die. There are QQ threads that pop up routinely about how overpowered some of them seem, and people debating over whether or not X AP champion is worth a damn because one person can play them like a master while another whiffs skillshots.
I can almost guarantee that anyone who's complaining about DFG being removed probably lacks vision of the larger picture at play here, and has also complained about an Akali, Fizz, or Leblanc 100-0ing you and it being OP.
Surprise, surprise. This is going to alleviate that issue. Almost like they're balancing the game in response to community outcry about how much assassins are currently dominating the meta. I KNOW, right?? Crazy!
Funny how many people are blind to that. If you think you NEED DFG to be effective, I'd suggest you learn to prioritize and work with your team better instead. I guarantee you that there's nothing it gives you that you couldn't do just fine without.
was not a healthy item. Essentially it was an item that had very little counter play, and is considered core on any bursty ap or semi-bursty ap. It's removal can potentially be a good thing as it may lead to a bit more versatility. Also with it's removal changes can be brought to the champions that used it as a crutch, without them becoming crazy powerful.
, I have more of an interest in what will happen to
. She has always been, and will always be my favorite champion and the removal of
have you?