:: What do you think about critical strikes ?? ::

PapotiK·1/31/2015, 3:50:25 PM·3 votes·1,579 views

Personally i think it should be reworked, there are a lot of situations where the RNG that it has is very frustrating. Like a lv2 bot lane fight where the enemy adc gets a lucky crit because he uses 1 crit red in his runes, or when i lose a duel/kill simply because i wasn't lucky enough. I don't think a competitive game like LOL should have a randomness element.

A good rework for me would be turning critical strike into Precision/Accuracy or any another name (post ideas bellow :D) that would increase basic attacks damage (%).

An example would be, lets supose an adc with 150 ad and 20% crit chance/Precision that did 10 auto attacks.

Current damage output : (seeing that only 2 auto attacks crit, because this is the most likely to happen ) : 150 x 8 + 150 x 2 x 2 = 1800

"Precision rework" damage output : 150 x 1.2 x 10 = 1800

In the end we would have the same damage, with no RNG, less frustation and more fun.

For people that complain about item 3031 passive, just make it increase your precision by 50% or rework the item

For Gangplank make his Q apply precision, for Ashe , she could keep her crit passive or give her a new one (would be nice), for Yasuo his passive double his precision, his precisionis 10% less effective and his Q applies precision.

If i forgot something tell me in the comments, sorry if my english is kind of wrong, in not native

Please let me hear what are your thoughts/suggestions and ideas !! :D

19 Comments

NovaDarkSoul1/31/2015, 6:03:12 PM2 votes

nice idea, I like it, but what about creating an armor for critics? like we have armor and magic resist we make even the critic resist that reduce the critic damage by a %, for example if the normal critic damage is 200% you have that item that lower it by 50% and at the end the critic damage is 150%, what do u think? :3

Hasztalan21/31/2015, 4:01:03 PM1 votes

It's just the new bs what kids are whining about.

wolfax1/31/2015, 4:26:54 PM1 votes

One issue with this is this doesn't scale like crit does. This is a completely linear scaling. Crit now requires you to build more than just one crit item. This would also make every item currently used by ADCs a very good option for bruisers because they can decide to use only one instead of having to build a bunch of crit to be consistent enough.

Rockoutwithmy1/31/2015, 5:03:49 PM1 votes

Its a pretty crappy mechanic, RNG and all, but I think it should just be removed, not replaced.

RNG has no place in a competitive game, isn't that why we removed Dodge?

Quepha1/31/2015, 6:12:20 PM1 votes

i like crits, i think the crit leveling algorithm should be removed and it should actually just have an x% chance to crit every hit. let there be booms and busts for champions and make players adapt to fights that are or are not going their way.

riot's crusade against probability has been taken far past the point where it should.

5U Dragon1/31/2015, 6:13:45 PM1 votes

RNG bro RNG (RANDOM NUMBER GENERATOR)

SlackerboyTC1/31/2015, 3:55:01 PM1 votes

The rng is "if you dont crit the first time, keep hitting and youll eventually crit". its PRNG.

Stonington1/31/2015, 6:23:14 PM1 votes

I think it's fine. I haven't heard of any good alternatives to crit. Without it ADCs would be completely worthless late game.