Elephant in the Room: Warwick...
I have yet to see this on the boards but I think it needs WW needs a nerf stat. The new skirmisher's has made him insanely stupid. All he needs to do is build a skirmisher's with devourer enchantment and he can most anyone up early/mid game. He can then proceed to build tank and still assassinate just about any carry that took the time and effort to get fed.
Q: Doesn't he have to wait until 6 though? A: Yes. Luckily for the wolf man, he has arguably the best jungle clearing and sustain since the changes.
Q: Can't I just ward early game and prevent ganks when he's jungling? A: Yeah, if you ward well, you could potentially avoid all his ganks. Unfortunately, WW is an immovable lane object, who can just go top lane, farm until 6, then proceed to blow the lane opponent provided it's not a Nasus mid-ult. If it's gotten to the point where people are going top with smite and they aren't a troll, something should be changing.
On a pretty unrelated note, am I the only one who thought assassins weren't supposed to be as strong anymore? And yet, Zed is kind of running rampant along with others, and it doesn't matter how much defense you build, you can still be blown up. If I have built armor all game, have 350 of it and 3500 health, I shouldn't be able to be completely blown up by a Zed, or by a LB when I have built banshee's and locket, that's crazy. If assassins can just blow up anyone regardless of how much tank they build(and they don't have Alistar's ulti), then the game will slowly just spiral until it's just 10 assassins finding out who gets lucky and gets the jump on the others. Downvote if necessary, I just gotta put the two cents out there.