Can we fix Malzahar's Voidling pathing so they don't run around the tower to attack it?

Nilok·5/21/2015, 6:11:49 PM·40 votes·1,387 views

Possibly one of the most annoying bugs when playing Malzahar is when his Voidling gets stuck in and on minions, especially when you are trying to push tower and they path around the minions, even when there is an open spot next to them, to the other side of the tower to begin attacking it.

An easy fix is to have level 2 or 3 Voidlings ignore unit collision, but that may be a bit over the top for when he is dueling. I really hope Riot can figure out how to make a good path network that updates enough to move though minions before the season ends.

Edit: Possible pathing idea fix - Currently pathing is done in an instant basis, that is to say, the pathing program tries to determine a path at the instant it is assigned. If it finds that path is block which it reaches that node, it tries to path around it. The problem arises when it tires to instant path again, only for there to be another block, which can cause a loop, bouncing back and forth.

One possible fix is expand the pathing program out slightly to near future. In this, the pathing program will try and guess the best path based on your movement speed and the movement speed and paths of other units and run again if it sees a collision. The problem with this will cause a jitter effect for the unit and more processing power.

Another possible fix is negotiation pathing. In this, minions with tell/broadcast nearby units their path and location. This way the pet and Champion pathing programs have an accurate and up to date location of the minions and where they will be in the near future so that can be taken into account. This should be more stable than near pathing, but will take more power.

Or you could separate the minion's path nodes to a different layer from the path nodes for the other units in the game and make sure they don't completely overlap so Champions and minions never travel on the exact same path nodes and have less chance to collide.

16 Comments

Augey5/21/2015, 7:05:44 PM3 votes

i don't know how long you have been playing this game, but it use to be a lot worse. I forgot what patch it was but his minion pathing was updated to prioritze targets better. That being said, I do wish it was better than it is now, but it's not that bad. Plus he hasn't been nerfed in years, dont draw focus to Malzahar ;)

Edit: His voidling change was last year. http://leagueoflegends.wikia.com/wiki/V4.5

His last nerf was in 2011, he has only recieved buffs since than. http://leagueoflegends.wikia.com/wiki/V1.0.0.120

Remlap12235/21/2015, 8:20:28 PM3 votes

Can we just fix everyone's pathing in general? Especially the minions, holy shit. I've never had creep blocking become such an issue until this season. Minions are chasing me from bot lane to mid lane, giving vision of me on the map to enemy champions and ticking away at my health bar. Also, as a MF player, these stupid thirsty minions are a huge indirect nerf to her passive.

Ah, anyways, onto Malzahar. Yeah, they just need to update minion coding and in game pathing. If they can fix that, a lot of problems with Annie, Malzahar, Mordekaiser, and Shaco would evaporate, resulting in major QOL buffs for them all.

Edit: And FFS, can we please give Cho'Gath unit collision ignore after he reaches a certain stack amount? It's really annoying to see him wobble from being creep blocked when his character literally walks over the minions. Give Zac the same treatment as well.

FalconPawwwwnch5/21/2015, 7:46:40 PM1 votes

Malzahar is in the top 5 win rates and you wanna buff him?

Very Hard Engage5/21/2015, 9:31:38 PM1 votes

only if trundles giant club can hit over my melee minion line and hit other melee minions, its so ridiculous to get his big giant body around minions to last hit.

I Main Swain5/22/2015, 12:17:06 AM1 votes

on a different note, I feel like his voidlings are a little too strong as is. crazy fast, double atk speed, 100% ad scaling. even ap malz voidlings can do some pretty irksome damage early game. now I'm not asking for a huge nerf, just make them slower.