personal opinion on dynamic queue

withJU·1/19/2016, 3:43:12 AM·1 votes·399 views

I like it in general, because it allows more people to play ranked with less stress (since you can do it in duo, 3man, 4man, 5man), and as solo-que player you can play ranked w/ 3premade, or 4premade instead of 4random people all time (it would help me to improve as player since I would learn to play in various situations) but Riot need to change some stuff so that both premade and solo-que player would benefit

-keep up the match-making, so similar # of premade would face against each other

-change how surrender vote would work in 4 premade (say you need same either "yes" or "no" from both premade AND solo/duo queue instead of 4out of5 or 3out of4). This is because if 4premade decided to surrender for whatever reason (not necessarily behind), solo-queue player would lose automatically

-change how lp gain / lp loss work (this is what I suggest: for a win in same elo, solo-que would get +(x)lp, duo would get +(x-1)lp, 3premade would get +(x-3)lp, 4premade would get +(x-4)lp, 5premade get +(x-5lp); similar for lp loss; in this way, there will be less "boosted" people)

-increase the penalty for dodging by 3/4premade (not solo/duo-que/5man because if extended to solo/duo-que/5man as well, in case of troll picks in champ select, it's impossible to dodge)

thanks, without changes above, I feel like Riot is forcing people to play in group (yes I know it's team game, but it's 5vs5 team game, not 3+2 or 4+1) and and ranked may not reflect individual skills accurately (hence, I suggested lp gain/loss penalty for pre-made)

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