New Runes Tree idea: Exploration
Minor Runes: Row 1: Saboteur: You can destroy normal wards in only 2 hits and control wards in 3 hits. Quick eye: Using your trinket causes you to briefly have your vision range radius expanded greatly Illuminate the path: After destroying 3 wards you gain a ward in your inventory. IF you inventory is full you gain the corresponding amount of gold.
Row 2: Fearless: When you are past the river on the opposite side of the Summoner's rift you gain increased armor and MR Survivalist: Going into a bush when you are below 20% health heals you for 10% of your max health. medioum cooldown. Refreshing waters: Stepping into the river regenerates 15% of your missing mana in 5 seconds. longish cooldown.
Row 3: Camouflage: Standing still into a bush for 5 seconds makes you camouflaged (twitch-like stealth). Last for 1.5 seconds when you exit the bush. Jungle adventure: Dealing damage to an enemy champion in the jungle grants you increased lethality and magic pen for few seconds. **Dirty tricks: **hitting an enemy with a crowd control effect from a bush causes them to be also blinded for 1 sec.
KEYSTONE RUNES: Explorer's map: Every 5 minutes a mark will appear on your minimap, reaching the marked spot will uncover a trasure, granting you an item or gold. Predatory instinct: Revealing an enemy champion from the fog of war grants you increased movement speed towards that champion for few seconds. **Adventurer's resolve: **Fighting enemy champions around Drakes, Herald or Baron gives you 15% damage reduction, as long as the objective is alive. You aso deal 15% more damage to these objectives.
I'd love to see something like this added, where you use the map to your advantage!