Rek'Sai, The Land Shark or Mole Rat? Furious Bite Issue

Zair Umbras·9/18/2015, 4:37:49 AM·1 votes·562 views

'Ello! Figured I'd go ahead and ask what Riot actually has planned for Rek'Sai. Whether she's supposed to be the Land Shark (Involves doing DAMAGE and being BRUISERISH) or simply just a Mole Rat (AKA Fallout series. Irritating, does no damage, but keeps you from doing what you need to do, yet doesn't really do anything.).

I may not be the one to talk the most about her as I don't play her often anymore, ever since her nerfs she's been declining and I've had to work on builds to make that work, but they don't feel right, like having to get heavy sustain items like a Bloodthirster to keep her fury up long enough to be able to get off that E before you die and I'll get into why I say that!

Okay, Rek'Sai in a nut shell... Her Q is the equivalent of Xin's without a knock up. Xin's Q is 15-75 on the next 3 AA's ability and Rek's is the same concept, but doesn't have the knock up, is AoE and does 25-55, a good trade off overall. Her borrowed Q is a good last hitter on an escaping champion and it's great for fishing out enemies in bushes or getting vision in general. Her W lets her borrow down to reduce her rage by 20% per sec to heal for 25xRek'Sai's level, which isn't a whole hell of a lot but can be useful early on and this ability also lets her unborrow for a decent base damage and decent AD ratio plus it knocks enemies up, only able to be proc once every 6s. Her E is a HUGE hitting ability that, when maxed fury, does 240% of her AD as TRUE DAMAGE. This ratio sounds scary and that's because it IS. It's of her TOTAL AD, so with only a Hydra, you can have about 200 AD to do 240 base damage, going up to 480 TRUE DAMAGE with ONLY a Hydra. In comparison, Darius's R does 100-300 base true damage plus 75% of BONUS AD, going up to 200-600 true damage plus 150% of bonus AD. That's on an immobile Juggernaut compared to Rek'Sai who's a high mobility land shark on top of the fact Rek'Sai's E is a 12s CD (Down to 7.2s with maxed CDR) with the only requirement being her Fury. The other half of her E is her tunnels that keep her clear speeds up there on top of making her own jungle one big trap. Her R gives her a good passive AS boost since the other half is a map-pressure based ability that is cancelled upon taking ANY damage.

That's Rek'Sai's kit. Now that we're familiar with it and what it does, let's go ahead and see where she's been nerfed as a whole. Her Q has been nerfed twice, once from a 40% ratio to 30% on the next 3 AA's, then down to 20%. Her W has been nerfed from 50% to 40%. Her health has been nerfed from 611 to 570. She's also had the bases on her Q and W tweaked, which was all fine and dandy. Her tunnels kept her clear speeds up and her W was a ton of burst damage that you kept on CD to maximize CC. What part of her base 3 abilities hasn't been touched though? The one that does TRUE damage, where most of her damage sits. Weird, isn't it? The ability that's so reliant on her fury, which has been nerfed this patch is the only one that hasn't been touched because it's 'situational'. I... I don't get it. Why can't we nerf this ability. When it's gotten off, it's way too damn good and because of that, her power has been shaved off of everything else, so much so that her original design of getting a Devourer and Hydra, then a couple of tanky items and maybe a last damage item has been completely demolished in favor of just being super tanky and pressing E for undodgeable, unignorable damage that will hurt unless you build health. You won't see Cho or Darius losing power in their normal abilities because their R hits too hard. You won't see Twitch's damage nerfed because his passive does 300 true damage over the course of the poison with max stacks. You won't see Corki's kit nerfed because his passive did too much damage (In fact, it was DIRECTLY nerfed back in the day because it used to do 10% of the ENTIRE AA, meaning it did more if you crit)... But Rek'Sai suffers time and time again...

Why must Rek'Sai be a mole rat rather than a land shark? She's supposed to be a threat at all times of the fight, not just when she has 100 fury. If she doesn't have 100% fury, she's almost completely ignorable after the knock up. Seriously. Her Q does 55 damage plus 20% of her bonus AD, which is usually around 100 bonus AD with just the Hydra, so it does 75 extra damage... 3 times. That's 225 extra damage in total added to three AA's. Her Q is about the same concept at Xin, yet Xin's Q does 20% of his total AD rather than bonus. Her W is a 6s CD knock up not affected by CDR that does a max of 200 (It's maxed last, so it's not oftenly used for damage) and its base at level 1 is 40 plus 50% of bonus, so it does 90 damage for a while. Her E has no base, but it does 120% of her AD when maxed, 240% with maxed fury and does true damage at max fury. When you look at her kit, her damage is thrown into her E. Nearly ALL of it, 'cause I'll run the numbers rather quickly. Q makes her AA's do about 225 extra damage (All 3 of them in total) on a 4s CD, so you can do this 3 times in the time your E takes to recharge. Your E, with the same items and everything, will do about 480 TRUE DAMAGE. So, that's 675 compared to 480. The Q does more in concept... but the average carry has about 50 armor at max level. 50 armor is about (50/150 since the formula is armor/armor+100) 1/3 reduction. So 675 is actually 550. That's on an ADC. Your Q will do 70 damage more damage... That's if it worked like that. Her Q's CD starts after the 3rd hit, not before. She has .667 base AS and gains up to 34% from base leveling and 60% from her R, so that's 94%, which means she has a total of 1.3ish attacks per second. So for 3 attacks, it'll take about 2.3ish seconds to get off all 3. Needless to say, she can get her E off in about 2 Q's rather than 3, which is a lot less damage.

So.... Yeah. There's the math and stuff... So! Do you guys agree that she seems like she's just a mole rat since she doesn't do damage outside of when she unborrows for the 'surprise' or do you think her E being all of her damage still seem fitting to being a Land Shark?

Personally, I hope her E takes a proper nerf rather than her fury gains getting nerfed like they were this patch so that her other abilities can be properly balanced around her kit. I mean, she's an AA-based champion with an AA reset that affects her next 3 AA's and an AS steroid, but her damage is loaded into a single, long CD nom. I think we can all be fine with squishy Rek'Sais running around than knock up bot cinderhulks facetanking and doing relatively nothing else.

1 Comments

Juicyman9/23/2015, 12:56:22 PM1 votes

We don't want her doing damage so we nerfed her damage. We don't want her being a CC bot because we want her as a bruiser, so we nerfed her CC. But we didn't buff her damage, we nerfed it again.

Mole Rat