Riot's OP line

ModWulf Helhammer·4/26/2019, 5:49:48 PM·33 votes·17,383 views
David Capurro on Twitter

Here's the threshold line that Riot has been referring to in the past when asked why they have taken actions on champions like Hecarim or Morgana, but not ones like Riven or Vayne.

It's a pretty insightful look into how balance discussions work.

128 Comments

FOR JUSTICE4/26/2019, 7:08:59 PM45 votes

how it was created:

  1. take win/ban of every champion

  2. find riven and vayne

  3. draw line above them

(satire)

HP Crookshanks4/26/2019, 6:18:45 PM29 votes

What a senseless graph. For example,** according to this graph both Morgana Mid and Morgana Support have 54% ban rate**. But we all know that Morgana is almost always banned because she is played as support not mid. So she needs to be near Zilean who is under the OP line.

D357R0Y3R4/26/2019, 6:38:47 PM24 votes

I'm fine with this "op line" philosophy

What isn't fine is players not having access to fucking data

they should release win rate / ban rate data more often

Morgana Deus4/26/2019, 9:51:10 PM16 votes

I'm not sure what kind of people they have working at Riot games, but this concerns me.

I was working on my PhD in applied mathematics for awhile. Although, my concentration was more in line with numerical methods to differential equations, I did take quite a few statistics courses.

I would be very interested in understanding their methodology here. But it appears to me that they have a data-inundation and use completely arbitrary means to interpret it.

Let's be quite frank here about Morgana. She received some buffs she didn't need, but NONE of the buffs were particularly good. In fact, the buffs didn't do anything to change her play style or strengths. So claiming that Morgana is "op" now is actually absurd. Either she was always OP or she is not OP now. You simply cannot say that a minor movement speed buff to her ult and some HP thresh hold scaling on her W suddenly broke the champion.

I've one tricked her for 10 years. Every season I have a 60% win rate as Morgana in any role I play. Well, its always a bit higher mid than support, but it averages out to 60%. Anyway, this year, after her buffs, I still have a 60% win rate.

If these buffs were truly that powerful shouldn't my win rate have gone up substantially? Do you think after 10 years I just can't figure out how to press W correctly? Anyway, I realize this is just anecdotal so take it with a grain of salt.

But I suppose you could argue that these buffs pushed her over the edge. Well then cause and effect ought to dictate that you simply revert the buffs you gave her in 9.5. This isn't complicated.

What I suspect has happened with Morgana is the following:

  • Morgana's ban rate went up because her pick rate and suspected pick rate went up. Meaning players expected to see her more because of the rework.

  • Her pick rate went up due to the visual update

  • Her play rate mid went up because of the visual update.

  • Her win rate marginally increased in support, but skyrocketed mid because of a meta shift.

  • A meta shift was caused by the crit item buff which reasserted ADC dominance.

  • Morgana's E is very good late game, and because adcs can now carry the game again a utility mid like her is viable.

None of this really has anything to do with Morgana. You would see Morgana's win rate drop if:

  1. You prevented ADCs from being the end all be all of late game carries. Especially Vayne and Jinx who dominate games really hard with the protection that black shield gives.

  2. You reverted the unnecessary buffs that you gave her in 9.5.

Finally, I'll even address the issue of Hecarim.

I played hecarim quite a lot in season 8. He isn't any stronger than he was in season 8. In season 8 he could still 1 shot people with predator, ghost, E. The champion is the same god damn champion he's always been. But he's in the spotlight now so people are bitching about it.

Oh, and conqueror is busted on Hecarim, but you guys seem to be unable to balance that rune. Maybe that's a sign it should be given a dark harvest treatment.

So there we go. I figured out the balance issues for you. It's a combination of group psychology caused by seeing a champion repeatedly buffed in patch notes or receiving an update, and a very big meta shift.

You're looking at this from one dimension. You're seeing all these champions on your little spreadsheet and you're thinking they're independent of one another. That's not the case. Consider taric sona. Twitch lulu. Vayne Morgana. And so forth.

letsfeedtogether4/26/2019, 5:55:49 PM9 votes

i still think its not ideal to not nerf them until now. look at the pick rate difference.

Tahminatrix 4/26/2019, 6:50:55 PM8 votes

Its like playing a game of "Where`s tahm kench"

Until you look at the FAR LEFT BOTTOM corner by himself. Him and sylas arnt even close enough to comfort eachother.

IShowerWithUrDad4/26/2019, 7:24:48 PM6 votes

I don't really understand the concept of saying that a high banrate make a champion OP. Basically, the more a champ is banned, the less he needs to be strong to see any nerf. Therefore, the soloq ladder could simply agree to permaban Riven, in order to force some nerfs. On the other hand, other champs have 0-1% banrate but still face a lot of nerfs(such as Ryze). Could we get access to the other tools Riot uses to define OP?

I believe the more transparent Riot will be about the state of balance, the easier it will be for people to accept it. As of now, the playerbase has to look through a keyhole to understand what is going on.

Hence, I strongly believe there are many other statistics that aren't taken into account here(Competitive pick/ban/win rates, High elo versus low elo disparity, reliance on rune for some champions, build trees) and opening the door(showing those graphs) would diminish the anger of multiple players.

GayFluffyUnicorn4/26/2019, 8:18:39 PM5 votes

Explains why the balance is so fuckin garbage.

According to that line ryze basically needs buffs which is quite the opposite with him being picked/banned a lot in high elo and pro.

Same with akali who is batshit broken. Same with sylas who is still strong.

If that is their balance approach by looking at three numbers and then throwing coins on what to buff/nerf it's just idk very sad. Very sad day for riot and the game league of legends that this is how they want to approach solo Q balance.

If that is some ironic aprils fools about the meme of their imaginary line great but it's real. It's actually real.

420 grams4/26/2019, 10:24:38 PM4 votes

So tahm being 0% ban rate and 42% win rate made him need to be nerfed?

RipReviveFkRito4/26/2019, 7:10:45 PM4 votes

TahmKench aye let's better destroy him because he's so fucking OP amirite?

Caitlyn FTW4/26/2019, 7:27:18 PM1 votes

[deleted]