Tri Force + BotRK is a shit tier build on Kog, stop rushing those items on him.

PatMcGroyn·8/17/2015, 12:50:47 AM·3 votes·2,502 views

Kog is a fucking hypercarry, stop playing him like he's some kind of midgame ADC like Corki. Phantom Dancer + IE is definitely the way to go; it gives a WAY harder 2 item spike than Tri Force + BotRK, the only thing Tri + BotRK give are a decent up front burst. Kog doesn't even need a BotRK, he already does % Max Health damage on hit with his W, why would he need any more tank shredding ability that early into the game (2'nd item)? If you really want the movespeed from TF, just get Furor boot enchants.

48 Comments

DJ Di08/17/2015, 3:32:12 AM3 votes

....So you're saying that because Kog already has %health damage you shouldn't get bork on him?

Vayne item 3153 Better go tell all the lcs players.

Also, the reason Kog likes Trinity Force and Bork is because he doesn't have AD ratios, meaning if you rush an IE you won't have as much damage. Plus, Trinity Force offers both the Rage passive and some Mana for his ult.

UltraSceptile8/17/2015, 3:45:06 AM3 votes

By your logic, we should never build BORK on zed because his passive does "percent max health damage so hurrdurr it sucks"

Sohleks8/17/2015, 1:06:54 AM3 votes

You might be right that that build chunks squishies harder. When you finally complete it. Unsure about tanky targets though.

It's something worth investigating.

The triforce components are definitely stronger for laning though. And even if pro teams run late game comps and farm heavily the route to late game still matters.

PD itself has been buffed slightly so maybe this flies under the rader. However unfortunately that huge chunk of attack speed is stored away until PD is completed and you'll really lack AD.

ZephyrDrake8/17/2015, 1:47:13 AM3 votes

the point is to make his weak midgame better, He gets a way better mid game with triforce+BotRK than with PD+IE. One build only gives him damage while the other gives him maybe slightly less damage while also giving him sustain and a way to peel enemies off him. It's also %hp damage that's physical that he is getting which is different from his natural %magic damage so he has two forms of % damage which makes it a lot harder to itemize against

Miraweave8/17/2015, 2:55:31 AM2 votes

Kog has no ad ratios which makes the flat AD from IE a lot less good on him without having AS first. Bork is indisputably a good item on him, and probably the best rush item in almost every situation.

Also, allow me to point you to actual builds by professional players who go bork/trinity on him. I'm sure you know better than they do.

53436278DEL18/17/2015, 12:51:40 AM2 votes

you know i completely agree it does help his mid game but every time i build tri force late game i feel i lack

XLC8/17/2015, 1:55:58 AM2 votes

Kog doesn't even need a BotRK, he already does % Max Health damage on hit with his W, why would he need any more tank shredding ability that early into the game

You're right, item 3153 is a shit item on Vayne. (SARCASM)

This is the only thing I have to contribute, everyone else has the other stuff covered.

MLDzXnRRR8/17/2015, 3:32:07 AM2 votes

Kog looks like a hybrid champion. almost every item is good on him...

MLDzXnRRR8/17/2015, 4:50:52 AM1 votes

Even in protect the Kog LCS games you see Triforce...

Baunjo8/17/2015, 1:47:37 AM1 votes

Really the very reason to play kog maw is because you do not like vayne, but you know the enemy will stack health. Building bork gives great synergy to his kit all around, i'm not sure why you think it is a bad item on him.

Rebonack8/17/2015, 1:53:14 AM1 votes

The only ADCs who display a solid hyper-carry growth curve are Vayne and Twitch.

Trist did too, at least until Riot remade her.

Koggy has a TON of base damage, but the only truly multiplicative steroid is his 30% attack speed on Q. That's why he gets build with Trinity and BotRK. It makes him spike even harder in mid to late game. If Riot wanted him to go down the hyper-carry path, he would need his Ult and W swapped over to physical damage. Possibly get a bonus AD ratio on W and a base damage nerf, too. Base damage down, scaling damage WAY up.

But they're not going to do that. Despite all insistence to the contrary, Koggy works fine as a mid-game face melter.

Sachabot8/17/2015, 2:38:08 AM1 votes

But what if you're aiming for that mid-game spike?

Your point is perfectly valid in a general sense (and especially in soloQ). But in a teamplay setting, some compositions may want a burst-heavy, tank shredding, mid-game-focused Kog.

Crossette8/17/2015, 4:49:53 AM1 votes

Yet VAYNE STILL RUSHES BORK WITH HER W.

%max health damage really matters when 1 thing alone has it