Are there any ideas on the table for new game modes?
Rotating game modes has been a great idea. But I am curious if the current list is it for different types. I doubt it is, but if so, could we see possible additions in the future?
If you need an idea, here is mine
- Game Rules and Mechanical Changes:
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Every champion loads in at level 1 (on SR) with 1 ability point and 900 starting gold to spend.
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All the scaling of the map is calculated and added (like with jg camps and minion waves) like normal.
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Level cap moved to 30, and all stat scaling is scaled accordingly as well (like in URF).
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Lane towers no longer get destroyed, but are captured. Inhibitor/Nexus towers will remain unchanged but will regenerate like the inhibitors do. When a team has the majority of team members near a tower (within its range circle) when the health bar reaches 0, the tower converts to one of theirs and cannot be changed again for 1 minute of game play.
-_ NOTE THAT if the team does not have the majority, the tower is disabled for the 1 minute and when it re-spawns it is neutral and attacks either side prioritizing the minions like normal. It will shot at either team's champions if a fight occurs under the tower. On capture of the neutral tower, it is immediately changed to the team who dealt the last hit, and after 10 seconds of being disabled, it will become an active tower for them. _ -_ NOTE THAT minions will focus the neutral tower like they would a normal tower, but will ignore opposing minions if in range of the tower. They can last hit it for their respective team._ -_ NOTE THAT lane towers have lowered health, armor, and magic resist._ -_ NOTE THAT lane towers grant lower amounts of gold on capture and must be captured in order, meaning you must take the outer before the inner._
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ZZ'Rot Portal, Banner of Command, and Ohmwrecker will disabled for this game mode.
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Teleport will work for both teams on disabled towers, but not neutral ones
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- Objective: Players must destroy the nexus or control the entire map outside of the enemy's base for 5 interrupted minutes (all outer and inner towers).