I'm a noob who's infatuated with Evelynn. Send help!
Hi!
When I was just starting out, I'd play Mid and Support, since I didn't have Smite. After I got Smite, I attempted the Jungle but found that it was much harder than the other roles. I might have brought down a few of my teams...once or twice... :(
But after doing plenty of research, watching a few of my replays, and getting better at the game as a whole, I'm a much better Jungler. I'm far from perfect, but I can avoid feeding, assist in ganks, snipe objectives, etc. And it's quite a lot of fun.
After derping around with Warwick and Master Yi, I discovered Evelynn. I love her stealth and charm mechanics, and her other skills are pretty interesting, IMO. It feels awesome to Charm someone, and then have them unwittingly run right past my hiding spot. (This probably doesn't happen at higher skill levels, but I'm aware of other mindgame-y tricks.)
However, I feel that I could do better. Other junglers usually have the upper hand for most of the game. I tend to get B and B+ ranks, and I would like to bump that up a bit. (I know that grades aren't necessarily the best indicator of skill, but I think it's "good enough" for now, because I'm still a few levels away from being able to play Ranked.)
Aside from general tips, I was hoping for some second opinions on my Runes. I was initially using the runes from a guide, but I made my own guide, which I put together after playing as Evelynn for a while. The goal is to give me tools to escape if I get jumped, or use hit-and-run tactics if necessary.
- Sorcery
- Phase Rush
- Nimbus Cloak
- Absolute Focus
- Water Walking
- Domination
- Sudden Impact
- Ultimate Hunter
Phase Rush is the rune I rely on most heavily. If necessary, it lets me make a quick getaway after plinking someone with all of my skills. Against tanky targets, this means I don't die because I can't kill them fast enough. And whether chasing or being chased, it guarantees I can get the advantage.
Nimbus Cloak... I'm not sure about this one. It's been useful, but Nullifying Orb might be more useful. However, Orb hasn't worked especially well for me, and Cloak serves two purposes. First, it lets me escape in a bind, but it's a bad day when I have to use it like this. Second, it lets me totally reposition in a team fight after executing one or two champs. This means that they will have a much harder time playing around my next Charm.
Also unsure about Water Walking. The alternative would be Gathering Storm. However, Water Walking allows me to be a little more sloppy with my placement on the map. As I get better, I'll be experimenting with Gathering Storm.
The Domination Runes are pretty standard. If I could take a different rune, it would be Eyeball Hunter. But out of the three runes, Eyeball Hunter is the most win-more, and Sudden Impact's armor-piercing stuff seems much more useful throughout the game.
Thoughts? Tips? Flames?
. Imo harvest is better late game when her E starts to really gib targets, electrocute is stronger early game. Harvest also gives away your position some if there's cannon minions, but it also gives her stronger teamfights as it can chain with her E multiple times in a fight. And way I see it late game they already know your around in a teamfight so its not to bad of a handy cap and as a player you can keep tabs on cannon spawns and hit lanes when they don't have any present/don't need to care your positioned to damage/kill lanes even if they know your inc.