Azir Concept and its effect on balance
Azir's concept was defined as a late game zone control mage, but the way he has been played competitively is a mid game teamfighter and skirmisher that scales well. Riot has gutted Azir's bases repeatedly and now some of his outplay ability to keep him as a late game mage, but why should he be forced to be a late game mage? It is clear that Azir thrives in the early mid game, we've seen what he was capable of and I thought he was very entertaining to play as and to watch, but there is very little incentive left to play him now that his damage is being repeatedly reduced and his reliable cc on e is gone. If I was balancing Azir, I would keep his bases semi high but reduce his scalings to fit his gameplay patterns, but I'm not an expert on the subject. What are your thoughts?