Idea for Lux Balance
--Move root from Q to W projectile --Lower Q cooldown and increase scaling by 10% --Make E detonate do flat damage (no scaling), and move the AP scaling to DoT damage in the area over time until detonated
GOALS
- Better wave clear
- Less waiting for cooldowns to come up with nothing to cast
- Meaningful choices between poking with Q or E (with E no longer being the right spell for every situation), along with choice between CC or shield with W (with high reward for excellent positioning and team positioning)
- 4 spell kill combo instead of 3
- Meaningful choice in detonating E immediately (or early), higher skillcap from timing detonate to maximize DoT damage
- Improved sustain damage, burst combo more expensive and harder to pull off
And finally,
- Better interaction with item stats and build diversity, including

PROBLEMS
The problem with Lux right now, imo, is that she's extremely one-dimensional. Her whole kit is a kill combo (that's extremely strong, make no mistake). Other similar champs like
also have very strong kill combos, but they all have options for sustain damage. They also ALL require more risk for their combos (in terms of positioning, range, etc).
What are your thoughts?