Mortal Reminder = Who Needs Healers?
I guess once you factor in the additional healing options that will be available to ad champs, something like this becomes a necessity, but everything feels so convoluted when Rito is counterbalancing their new balances with other new balances to overall balance previous balances. This item by itself feels like a big "screw you" to current healers. Let's just look at the philosophy:
Rito's idea to make executioner's not niche item upon return? "Let's roll it into last whisper so that you get it for free on an item that two players get by default every game."
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"And while we're at it, we'll make any single act of physical damage apply grievous for... basically two thirds the length of most teamfight (5 seconds)."
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"Oh and uh... you can now get the grievous passive on a cheapass builder item early, in case you want lane-healing to be obsolete as well."
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Not to mention there's an alternative tank-buster route too. So now you're pretty much guaranteed to have two ad's in a game that will wreck any healing or tanking anyone does. Oh and they boosted the arpen to 40% too.
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I'll admit, I'll have a ton of fun when I use these items, but there's a problem here for certain champs we call AP. Maybe you're adding spellvamp to ad champs now and you need this, but basically you're counter buffing ad champs with other ad buffs. So where does everyone else fit in this? Soraka just got pawned.