Reasonable Aatrox buffs until his rework @Meddler Also, he is not in that bad of a state
Let me start by saying I disagree with reworking him completely. Riot has reworked many champions and often it doesn't increase their win rate or popularity.
Furthermore, Aatrox is not really in a that bad state. I maintain a 60 percent win rate with him on my other account, and that includes throwing matches due to my tilting.
His armor and AD scaling is better than many fighters. He can generate a lot of damage with his combos, just like other champions. He is capable of 1v1ing many champions who are a level or 2 ahead or up by several kills and a lot of gold.
I often feel quite oppressive with just 1 kills advantage. And often that small lead makes me unstoppable.
So why do people think Aatrox is in a bad state?
1)People build him wrong.Sometimes you should build a
and
, sometimes you need build
and
and sometimes you need to rush
A mid game
can also be much better than a last item purchase.
2)Teammates see him so infrequently they don't trust an Aatrox players judgement. They might hesitate on an obvious engage because Aatrox has low health or is a little behind, and because they don't trust the engage, because they have no metric in their head to gauge what his is capable of with his sustain. So Aatrox gets killed and then they yell at him for engaging despite the fact that the right move was for the rest of the team to also engage. This is a problem with many unpopular champions--we often don't know how to play off of them as well as we do with other champions we see more often. Hence, a champion in a bad state might have an even lower win rate than they otherwise would if many people played that champion. If Aatrox was a popular as Lee Sin, do you think he would be at higher win rate? I think so actually.
3)His Passive. Aatrox passive is his bloodwell, which gives him a revive and bonus attack speed The bonus attack speed is contingent on his bloodwell. When Aatrox uses his revive, he comes back with no bonus attack speed. He is now in a state with no benefit from his passive, other then just coming back to life. but since his kit is based on auto attacks, and attack speed is very important to that, he comes back to life in a very VERY weak state, usually with the enemy standing next to him waiting to finish him. This is in stark contrast to Anvia or Zac which require the enemy to have to actively take action to finish them off, which takes time and focus and can often fail or cause them to get killed trying to kill that egg or zac blobs. Or compared to Voli's passive, Voli gets the benefit of all that healing BUT gets to move around and stay in the fight while his passive is is happening.
4)His W is not the problem. Its a great ability which requires no mechanical skill but VERY MARGINAL JUDGEMENT CALLS, in dynamic situations. People think because Aatrox is mechanically simple to play he is a simple champion. But like many things the masses believe, they are entirely incorrect. Experience can teach you how to bait enemies with you low health into a trade that they will lose, or how you will profit from a team fight where you are definitely going to burn your passive. These are only simple examples.
5)His Q is great if you are really good with it. But even being really good with it, the knock-up window is very small. And, compared to other dashes or blinks, everything interrupts his dive, which is super obnoxious and is on a fairly long cool down. I still like though
6)His E makes him hard to lane against, but I feel falls off in usefulness later in the game. And perhaps that is fine.
So here is what should happen:
--Attack Range increased from 150 to 175. --Base Movement Speed increased from 345 to 350 --Bloodwell Bonus--Diving with a full blood well increases the knock up radius slightly, SLIGHTLY, and applies a 20% slow of .25/.50/.75/1/1.25 second slow on champions just outside of the knock up area. Hitting enemy champions with E with a full blood-well provides vision for 2/2.25/3/3.25/3.5 seconds. --Massacre, his ult. Aatrox thrives off of the thrill of overwhelming odds. So in addition to Attack Speed: 40 / 50 / 60%, also gains additional attack speed of 5/10/15% for every enemy champion nearby beyond 1. So 3 champions nearby when he ults would provide 10% more attack speed at the lowest level or 20% at the 2nd level. Furthermore, Aatrox AOE damage from his ult can effect monsters and minions. Additionally, Aatrox can Inspire while using Massacre. Any champion enemy champion killed by Aatrox during massacre, will inspire teammates with confidence, giving them 15/20/25% Tenacity for 5 seconds. Bonus attack ranged increased from 175 to 200.
There, that's it. We haven't changed his passive. We haven't changed his AD stats or life-steal, beyond giving him, potentially, a little more attack speed in team fights. We have given him more utility, potentially, with his dive and poke, and provided him some additional wave clear or potential to steal a dragon or baron with his ult. The extra attack speed in a team fight may help him do well with builds that skip attack speed and focus more on AD and tank items. Inspire helps him live up to his lore, and rewards a skilled Aatrox for taking quickly taking out a carry in a team fight.
Obviously my numbers are just examples. Riot could easily fine tune them I'm sure. But you get the idea. Reward him for keeping his bloodwell full with extra utility (not damage), reward him for using his ult in the right spot at the right time, and reward him for doing his job of diving the backline and getting a kill in a a team fight.