make armor reduce crit
Crit has always been around and while at times it can get out of hand, but personally I enjoy the random dynamic because it's usually something that you need to consider when deciding your build. The problem I have with crit in league is that crit can be easily stacked to 35%+ without much consideration to your overall build because so many AD items include crit and it is a STRONG stat without anything to counter or reduce it.
What if armor also gave a AD resilience percent too, like in WoW. It would be it's own stat so it's unaffected by armor pen. The more armor you have the less likely you are to be hit with crit and the less dmg the crit would do. Say for every 100 armor someone has, crit dmg is reduced by 30% while crit chance is reduced by 10%. This gives more value to tanky items and other AD items without crit while decreasing the value of crit items.
Also if AD items have crit, I don't see why AP items can't give spells a chance to crit even if only for 25-50% additional dmg, with magic resist items adding magic resilience that would decrease spell dmg and spell crit chance.
This change wouldn't just be a buff to armor/mr items but to tanks too who are dependent on those items. I also think it would make AD's think twice about adding armor or mr into their builds depending who they're against and what their opponent is building
, then you got Reinforced Armor.