A list of solutions that could fix the game
So, this game has many problems right now like bot lane having too much power and hold over the game, fighter and melee carries are in the trash can right now and that damage is too high at the moment. So, I think these are possible solutions to this problem.
- Bring back Fervor of Battle, but make it more useful on melee than ranged
Now, before you start saying stuff like, "OMG, you trying to bring ppl like Irelia, Jax, Camille, Yi and Yasuo back in the meta? Those guys are cancer.", take a minute to realize this: ever since the removal of Fervor, these guys have gotten weak and inconsistent performance-wise and that the only usable keystone for these guys is pretty much PTA, which is more efficient on ranged champions than melees. If you were to ask me on how Riot could bring back Fervor, they could just replace Lethal Tempo since that keystone's only usable on a specific set of champs and nothing more. (Hi Kog)
Like I said, when Riot were to bring back Fervor, they have to make it so that ADCs can't break/abuse this keystone and that fighters are encouraged to equip this keystone.
A good example of this is for example: Your maximum stacks on Fervor is 8. For ranged, the max AD they can get from this keystone with 8 stacks is 40 AD while for melees, its 80 or 100. I pulled these numbers right out of my butt so I dunno if these numbers are balanced or not. But, the point here is that Fervor should be less efficient, but still usable on ADCs so that they don't break it.
- Nerf all overbearing ADCs.
This is a no-brainer. People like
,
,
and
are way too strong to where the flush out all the other ADCs atm. These guys need some nerfs and fine tuning to make them balanced. I still don't get it on way Riot ain't nerfing these guys, but I really hope they do.
- Increase the price of all crit items by along 200 - 300 gold.
Now, this might not seem a lot, but it really is. 200 gold is the equivalent of around 1 1/2 minion waves while 300g is one kill or 2 1/2 minion waves, which is very timely. Now, I get that this is also an indirect nerf to Yasuo since he utilizes crit a lot. But with my suggestion of bringing back Fervor, it's still going to make him usable if Riot were to do both.
- Remove First Blood Tower gold and make towers more durable (especially for bot lane)
I'm suggesting this so that people can't just go 4 man bot and get 400 gold for free. First Blood Tower is unhealthy for this game since this just encourages people to just send people bot and take the tower before the 5 or 7 min mark hits. This is not fun for the people on the receiving end. This is to also reduce the rate of snowballing people can do at bot lane (or any lane per say).
Towers also suffer the issue of being too weak or being useless overall and just act as decorations of the map. To remedy this I have a bunch of suggestion to fix towers:
- Increase their armor (and magic resist for mages) and health to make it so that taking them is much harder.
- Have them ramp up their damage and/or attack speed so that diving them is actually risky and that they can clear waves much faster.
- I know this will hurt mages who have a harder time last hitting (Ex. Anivia, Cass, etc.), but I guess they have to deal with it.
- Make them have damage reduction when an enemy champion tanks it (and specifically an enemy champion, not a minion) so that tanks can't just sit in front of the tower and just let their other teammates take it for free and save the minion wave.
- All of the above.
Try suggesting more ideas on how to fix or even save this game from going down the wrong path if you can.