Riot, I don't think your game has correct limitations for assassins.

Varalessia·10/18/2015, 6:54:07 AM·3 votes·726 views

As odd as that sounds, I find that there are some types of champions where Riot just struggles, yet they pursue their production anyway. Assassins have been a pain in their arse for a long, long time now (Well, with how they've handled it we're more bothered with it than they are) and no matter what they do they seem to weasel their incredible bursty selves back onto the scene. When sometimes it's more how the game is designed that gets them back into the meta. I think it's fair to say assassins in League have minimal counterplay, champions like silence LeBlanc, pre-gutting Kassadin, old Akali, DFG mid Evelynn, Kha'Zix, what those lot have in common? They've all been nerfed, pretty heavily, sometimes warrented (LeBlanc) sometimes controversy has followed (Evelynn).

But what I find is that balancing acts in this game seem impossible to maintain, due to the nature of the game assassins and bursty characters are hard to keep in line comparatively. Tons of damage on wheels is something that I don't think league is ready to handle. Other games have certain mechanics in place that keep those types of characters in line, while Riot seems to be lacking.

Dota generally has really high mana costs on their damage oriented characters, meaning that they have to be very choosey with their spells a lot of the time and it limits their early kill potential unless they play it correctly. A lot of assassins truly have a weak early game that gives their opposition time to form, perhaps shut them down or get them behind, and itemize against them. Not to mention, their spells don't scale meaning that their effectiveness eventually falls off or they go right clicker. Mobility is a rarity and right clicking has plenty of counterability.

A lot of Smite's assassin are just plain hard to play with particularly different skillshots and the very nature of the game where everything is a skill shot and dodging is a major part of the game. To be able to pull these characters off and snowball to big proportions requires either skill, poor plays on the enemies part, a certain degree of luck, or some combination of the three.

Meanwhile with League, the system seems to work in their favor a majority of the time. With plenty of mobility and and safety in the early game completely shutting them out of the game is extremely difficult and does not work all the time. Itemization prevents you from getting absolutely destroyed, but squishier characters need damage to do damage, if they build no ap/ad than they are going to be of little use. Nothing feels quite as lackluster as a second item item 3140

Mana management has fallen out of Riot's flavor and perhaps wrongfully so, once upon a time damage dealers had meaningful mana costs that gated them to some extent, yet all of Riot's incredibly powerful assassins seem to lack either meaningful mana costs or mana as a whole.

tl;dr Riot's assassins lack limiting factors that other games have in place to keep them in line in a style that already seems to suit them, leading to them always being a pain in the arse.

Thoughts? Comments? Concerns?

11 Comments

Ralanr10/18/2015, 7:19:10 AM2 votes

Pantheon does not have these assassin problems. He's too busy dealing with his high mana costing abilities and his lack of mobility.

SEKAI10/18/2015, 7:03:25 AM1 votes

The time to kill with assassins are way too quick a lot of times, and they insist on giving any assassin either 1 shot where people can't see it coming, a billion escapes or both every single time.

It's really not that hard to spot the problem I don't really know why Riot hasn't done anything yet.

TyroneWatermelon10/18/2015, 7:21:14 AM1 votes

You are right. Mana less damage dealers with high mobility are toxic to this game,see Yasuo,Zed,Akali Everyone of those can do tons of damage by just right clicking, Yasuo is designed by CertainlyT no shit Zed has almost no counterplay beside Qss and Untargetability,with INCREDIBLY strong laning phase and early game. I think Akali is the most balanced of all,since she can be countered with only 250 gold or 100 pink,having no escapes while Zed just pressing buttons and killing his targets,high skill my ass,Yes high outplay potential exists but you don't need to have skills to do well with Zed. Unless you rush Zhonya first item as Mage,playing noob champ like Ahri or rushing 2nd item Qss(which is so helpful vs Zed because of the magic resist you are gonna get blowed up pre and after 6. Zed's only drawback is Late game itemization,while yasuo's point and click CC,which I see Zed players win 70% of their lanes. Yasuo-double crit chance,FINE. High mobility-ok nice mechanic(no sarcasm) Dat ult interaction with certain cc I LOVE the concept,but giving an assassin SUCH power,plus free shield and windwall,just retarded

CrazedPorcupine10/18/2015, 8:23:13 AM1 votes

Talon is the most balanced assassin in the game. He has a semi-weak early game, that if he doesn't snowball, he's not very useful. He generally doesn't have an escape, (as he has to use ult for extra damage, or to speed himself up to get in range to E), and he's very squishy.

Diana assassin is also fairly balanced as she can only go, ONE WAY.

Assassins should NOT be able to jump back and forth (Leblanc), In all honesty, I think Riot needs to make mobility MUCH more expensive.

IneffableAeon10/18/2015, 9:43:55 PM1 votes

Assassins require risk. Certain other champions just let you farm, do ridiculous damage from long/semi-long range in teamfights or CC anyone who gets close to you while having minimal risk. Ahri Lux If you're going to complain about a set of champions that aren't Morde/Skarner/Darius right now, I think you're looking in the wrong places.

Seriously. Their play rates have shot up a TON in the last few patches, and their win rates are great, still... They have so little risk, and bring so much to a team, it's dumb.