Can ranked be changed?

Yakas·11/28/2014, 6:49:38 AM·2 votes·522 views

Sometimes, I wish ranked divisions were decided on how well you handled your game. kda/damage dealt/cs/ etc instead of the normal win lose. Of course it would be different for your positions and such but if ranked was set up like a teambuilder of some sort, then it would be ok. Riot would know which player was which so if a supp gets a lot of assists, he/she goes up. This would make ranked so much better. There are a lot of flaws but for the most part, skilled people would go up and unskilled would go down.

Ill give an example. I main azir so my main job is killing/ poking/ assisting. I can go 6/3/10 or around that score every game no matter how bad my team is doing. I'd have the most damage dealt to champions on my time with around 150cs. Now we do lose though because my bot lane decides to push lane and tower dive at level 3. Jungler cant do anything cause of pushed lane and top cant do anything, cause, well they are top. So what do i do? I tell them to back off and hope that they do it. They decide to not listen or back off for 20 sec then go back to pushing. Top lane is doing ok and mid lane is doing ok, bot lane is getting wrecked, and jungler cant get ganks off cause bot is pushing the enemy to the tower. Now if this was settled on scores AND win/lose, bot would have lost 20 points (varies on champion so if adc dies a lot but supp realizes that its better to not feed 2 kills instead of 1, support wont get hit so hard). Top and mid would have settled equal, only losing around 3-4 points, and the jungler would have lost 10 because he decided to attempt to camp bot lane which was already gone instead of helping other lanes so there is something to go against the fed bot lane.

So in all, if you lose, you always lose points but the amount of points you lose depends on how bad or good you do overall. if you win, but you went like 2/12 as a top laner and had your team carry you, you would gain points but it would be around 5-10 points instead of the average 20.

Give some opinions on this. Don't just judge right away, think about ways that you could make it better. This way, we actually MAKE a way to equalize ranked games instead of just talking about it.

7 Comments

Hoi Im Temmo11/28/2014, 7:38:09 AM1 votes

The main problems are as follows:

  1. Working with a team is part of this being a team game. How well you preform doesn't matter if you don't have teamwork.
  2. It rewards self over team plays. That would cause players to lose more, and increase toxicity.
  3. You cannot arbitrarily quantify skill of a player via values gained in game.
  4. If you did measure them by in game values, these values become the goal, rather than actual play.
  5. This would be a nightmare to program.
  6. At any given point in ranked, their are 4 players on your team, and 5 on theirs (not counting yourself) - so assuming that YOU are not a problem (im not saying you are, im stating assumptions.) and there is 1 feeder of the remaining nine, then there is a 44% chance of him being on your team, and a 56% chance of being on theirs. So simply playing enough games will average out to you winning more than you lose, so long as you are not the problem.

The idea has merit, but for the reasons above, I would not suggest its implementation.

Zen Fury11/29/2014, 6:13:21 AM1 votes

KDA, damage dealt, cs....none of that matters. That is not how you win the game. You destroy the towers, and then the nexus. That's it. That's the only objective measure there is. Everything else is subjective and varies by game. You got a lot of kills? Good for you. Maybe you played against a bad player. Or maybe you had an awesome jungler. Or maybe the person you were up against had connection issues and allowed you to free farm. What about a situation where your KDA is 1/2/3 but you outfarmed your lane opponent 2:1? What about someone who does nothing but farm all game and only randomly comes down to KS? Their stats may look good but are they a good player?

You have to win as a team. It doesn't matter if you're carrying or if you're getting carried.