A Rioter finally aknowledged that damage creep "Might" exist! (on reddit OFC).

Holgranth·7/26/2018, 1:55:05 PM·90 votes·28,817 views

Blaustoise:

Couple thoughts:

(1) Actually more damage and how much - we don't know to what extent it's actually true. I think everyone's hunch is correct that we're dealing more damage/we're squishier now, it's just to what degree. Something one of our analysts u/RiotBenobo might look into this week. We could look at things like game bloodiness (kills per game, when they occur, etc.), TTK (time to kill) especially at early levels, stuff like that.

(2) Choice in old vs new runes - There are still defensive options in the rune system, it's just that now we have a lot of options that can also be optimal so we shy away from defensive ones. Splashing resolve secondary with bone-plating/chrysalis is kind of like your health/armor yellows and MR blues, but instead of being basically the only choice I think it's just a choice now. And frankly with a lot of champs we're more enticed by the spicy damage choices or other unique effects splash precision, dom, sorcercy, etc.

That being said I think we still have a more offense-focused system than previously, and the defensive choices we give you aren't 100% go-to optimized like they were in the old system.

(3) Pros vs Cons of higher lethality - I think in some cases the offense-focused new rune system may make some interactions and gameplay feel worse, but could improve it in other areas. I think this post only frames the cons of the current "high lethality" gameplay (if it really is even that high) without addressing some of the pros.

"we don't know to what extent it's actually true" My WHAT. How out of touch with the game are you? There are thousands of hours of video of previous seasons. Anyone with a half way working memory can tell you damage is higher than previous seasons. Tanks don't even function as damage soakers anymore.

There is a sweet spot between high and low lethality. But this season has gone WAY too far down the road of damage. The ONLY play style that is supported right now is high DPS, all in kill or be killed. Other styles used to be supported.

172 Comments

RiotRiot MapleNectar7/27/2018, 1:39:45 AM51 votes

Meddler, myself, Repertoir and Scruffy met on this topic earlier today. We're going to be providing more concrete thoughts and what we're planning to do in the coming months. In Quick Gameplay Thoughts tomorrow Meddler is going to cover state of tanks, and then next week we're going to go into damage (splitting them up so that we can go more in depth then I did when I attempted to cover midseason / snowballing in one post a few days ago).

pseudo dionysius7/26/2018, 4:07:13 PM24 votes

He's most likely just trying to play the part of "moderate" rioter when he says "we don't know to what extent it's actually true". However, I wouldn't totally be surprised if he was being serious. Regardless, hopefully there will finally be dialog over this nonsense.

Death by Glamour7/26/2018, 5:35:22 PM21 votes

its actually laughable, do they just have their collective heads in the sand or do they all play fortnite/pubg.

I honestly don't know why they don't just nerf lethality rather than buff crit builds, it takes us back to square one

ADCs HITTING LATE GAME TOO QUICKLY

remakoro7/26/2018, 7:32:23 PM19 votes

Choice in old vs new runes - There are still defensive options in the rune system, it's just that now we have a lot of options that can also be optimal so we shy away from defensive ones.

WHERE? WHERE IS IT? 2 runes in resolve? WOW

La Bello7/26/2018, 6:22:46 PM17 votes

"might" have more damage.

  • ONE RUNE (Overcharger) in of itself grants more AD than a ENTIRE PAGE OF PER LEVELS COULD (infinite AD/AP)

  • Electrocute WAS PURPOSEFULLY MADE to have double the damage of old tlords but also double the CD. That was the intended design!

  • Not even counting the innate page bonus Water walking,Ghost Poro and Absolute focus in of itself can give up to 62 AD/100AP ust by manner of being in the right place.

  • LETHAL TEMPO LITERALLY TURNS PEOPLE INTO A POTENTIAL JUGGERMAW WITH 110% AS + AS BREAK

yeah I think you "might" have gone overboard with runes too.

Z3Sleeper7/26/2018, 5:25:08 PM14 votes

Ugh so bold. Can you like, just quote it instead of bolding it. My eyes can't handle reading this... but I still read it.

{quoted}

"We don't know to what extent it's actually true" My WHAT. How out of touch with the game are you?

You don't have to play the game to know how to balance it :^)

hotarse7/26/2018, 5:13:24 PM11 votes

Just do yourselves all a favor and leave the game to the 10 year olds that now own it.

DNFVixen7/26/2018, 5:10:17 PM11 votes

{quoted}

Blaustoise:

Couple thoughts:

(1) Actually more damage and how much - we don't know to what extent it's actually true. I think everyone's hunch is correct that we're dealing more damage/we're squishier now, it's just to what degree. Something one of our analysts u/RiotBenobo might look into this week. We could look at things like game bloodiness (kills per game, when they occur, etc.), TTK (time to kill) especially at early levels, stuff like that.

(2) Choice in old vs new runes - There are still defensive options in the rune system, it's just that now we have a lot of options that can also be optimal so we shy away from defensive ones. Splashing resolve secondary with bone-plating/chrysalis is kind of like your health/armor yellows and MR blues, but instead of being basically the only choice I think it's just a choice now. And frankly with a lot of champs we're more enticed by the spicy damage choices or other unique effects splash precision, dom, sorcercy, etc.

That being said I think we still have a more offense-focused system than previously, and the defensive choices we give you aren't 100% go-to optimized like they were in the old system.

(3) Pros vs Cons of higher lethality - I think in some cases the offense-focused new rune system may make some interactions and gameplay feel worse, but could improve it in other areas. I think this post only frames the cons of the current "high lethality" gameplay (if it really is even that high) without addressing some of the pros.

"we don't know to what extent it's actually true" My WHAT. How out of touch with the game are you? There are thousands of hours of video of previous seasons. Anyone with a half way working memory can tell you damage is higher than previous seasons. Tanks don't even function as damage soakers anymore.

There is a sweet spot between high and low lethality. But this season has gone WAY too far down the road of damage. The ONLY play style that is supported right now is high DPS, all in kill or be killed. Other styles used to be supported.

With Ghostcancer in power we have no hope.

EasternBladeStar7/26/2018, 11:04:25 PM10 votes

Sooo...

6 months and we have an official opinion that "something MIGHT be a little off".

That's it. I've given up hope.

ACTI0NBASTARD7/26/2018, 6:00:55 PM10 votes

Lol. Proof in my eyes Riot does not play their own game. Though, the last couple of years have kinda shown that anyways. I used to have hope Riot would right their ship. Maybe they still can. I doubt it at this point.

Nausicäa 7/27/2018, 3:16:32 AM9 votes

Classic Riot bullshit. Over analyzing a a problem and wasting time debating whether the problem is actually a problem when its obvious to everyone else that it is.

No one Riot does everything at a snails pace.

SanKakU7/26/2018, 4:50:50 PM9 votes

[deleted]

ModAcademy Kayn7/26/2018, 9:49:49 PM6 votes

The comments in this post are garbage. They finally open up about something that you people have wanted discussion about for a long time, and it's just more insults and attacks. I get it, you're frustrated, about others not sharing your perspective, but grow up. You've finally got what you wanted, throw some actual constructed help instead of this "OH YA JUST NOTICING" crap. It ain't helpful.

nm10107/26/2018, 7:52:36 PM5 votes

Progress has been made