My thoughts on the PreSeason Jungle
So as a big fan of Jungling in Season 4, I wanted to come on here and talk about how I feel about the new Jungle and how Riot could go about, making it even better than it currently is.
First of all, I want to say, good job on the Tier 2 upgrades. They each make the game much more interesting. Also, Smite changes have also been very good and I am always thinking about it at all time. Lastly, Dragon and Baron now require much more teamwork to get, which is just perfect for a team game like League of Legends. With that said, I will now talk about how to make the new Jungle even better.
- The Scuttle Crab As a player of League since Season 3, I dislike the Scuttle Crab. I think that the River should not be as clutter as it is and that the Scuttle Crab does not bring a lot of interesting mechanics into the game. What the River should really focus on is Dragon and Baron, two big objectives. When people go to the river, they should be thinking about grouping together. However, what occurs is that someone sees the Scuttle Crab and decides to start using abilities on it or it has already been taken for no reason by someone who was walking by.
Tl;dr: Remove the Scuttle Crab because clutter is bad for the game.
- Jungle Camp timers (100 seconds) I feel like 100 seconds is pretty strange. Most things in League are in things like 60 seconds, or 90 seconds or 120 seconds. 100 seconds is harder to time and I'll rather have the simple timers to either be 90 seconds or 120 seconds. If not, please add timers so I can see when those monsters will respawn. To do anything less than that would just confuse everyone.
tl;dr: Just hard to know when the last time you clear something was, especially when you want it's buff.
- Too Much Jungle Items (4 is a lot, plus they each have an enchantment, meaning 16 items total) Can we just get 2 Jungle Items? One which focuses on Farming/Counter Jungling and the other on Dueling/Ganking. Like I said, I like the idea of different items for different playstyles or strats but why have 4 when you can have 2? Here's what's in my mind as of right now:
a. Item 1: (Dueling + Ganking) Passive: Smite can be casted on Enemy Champion, slowing and marking them for 2 seconds. While marked, auto attacks do additional true damage. If Smite is casted on Enemy Champion, Smite's cooldown is reduced by 20 seconds.
b. Item 2: (Farming + Counter Jungling) Passive: Smite's cooldown is reduced by 15 seconds and does a small amount of AoE damage to camps. Casting Smite on a monster restores 20% of missing health and mana. If Smite kills a large Monster in the enemy Jungle, Smite's cooldown is reduced by another 15 seconds.
tl;dr Once again, the reason for this would be "less clutter".
- Smite Rewards Smite Rewards need to be changed a bit. Currently, it doesn't make the difference between a good Jungler and a great Jungler. What it does is make my level 1 easier, then afterwards i'll just clear Raptors all the time to disable 1 ward. Here are some "buffs" I can think of.
Smiting the Krug grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a Champion stuns them but consumes this buff. Lasts 90 seconds. (Grabbing it, then going to gank)
Smiting the Raptor grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you If you destroy that ward, consume this buff. Lasts 90 seconds.
Smiting the Murkwolf creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes up by 30 seconds when the spirit spots an enemy.
Smiting the Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. You also gain a Spell Spell which will consume the buff if it blocks an enemy Champion's spell . Lasts 90 seconds.
tl;dr: Increase options in the game and make the game more skillful.
These are the first few changes I would like to make and I hope you consider them.