What's the deal with Leona and Nautilus?

Aforgetmenot·5/29/2017, 6:45:17 PM·1 votes·382 views

These two champions are horrifically outdated. I know they are because your design philosophy purposely moved around their issue.

Namely: the issue here is the snare/stun on auto attack abilities they have. Nautilus has a passive that snares on the first auto attack he uses on a character with a few seconds of cool down before he snare again. Leona has a stun-on-auto-attack ability. This is a decision you purposely chose against in later champions, TWICE.

The two later examples are Braum and Skarner. Both champions have melee range like the two above, and all four have a crowd control tied to their auto-attacks. Here's the catch: Braum and Skarner were deliberately made to have counter-play. Braum's passive allows an auto-attack to stun if and ONLY IF four auto-attacks (and his q, which is worded into the ability) connect on the same target. Skarner's ability requires him to land a somewhat slow moving projectile skill-shot for his auto-attack to stun. Neither of these later champions have a huge gap closer; they can't hook, they can't dash to an enemy.

All four champions have multiple forms of crowd-control, it's very important to the role they serve to have that. However, as Leona and Nautilus do not have caveats added to their abilities, there is no counter-play specific to avoiding their control. It's more of a "don't get hit" sort of plan, which is more applicable to every single thing in League of Legends and not necessarily Leona or Nautilus.

I have no replacement in place for their abilities, I wouldn't know how to rework them. Maybe make Leona's daylight work a bit like Brand's passive, where one ability loses some of it's power for the sake of buffing the others? Maybe Nautilus' W could extend his range and have a snare put in after 2 auto's, his attack speed is really slow so a 'hit-three-times' thing would be too far.

I don't know, something about the whole mess just seems out of place. Thanks for letting me complain for the 3,000,000th time.

1 Comments

SnakDatSmilesBak5/29/2017, 7:03:42 PM1 votes

You have a good point and I think I can shed some light on why the Champs are the way they are.

In games there is something called design space. Design space is essentially the wait drugs just kikied in I'll get back to this reply to me so I don't forget