A suggestion for Dark Harvest to distinguish it from being a "better electrocute"
Base damage: 40-80 ⇒ 10-80
Damage per Soul 5 ⇒ 1 - 9 (Scaling with levels 1 - 18)
Base Cooldown: 45 ⇒ 20
Reset CD: 1.5 ⇒ On Kill: 6 - 0.5; On Assist: 10 - 2 (Scaling with levels 1-18)
Scaling: (25% bonus AD) (15% AP) (15% [+1% per Soull] Bonus AD)(10% [+0.5% per soul] AP)
Now Procs if damage brings champion below 25% hp
Now gives an additional soul if you get the Kill
I thought that this would be more suited as a scaling rune or a teamfighting rune rather than a "You have to back at half hp" rune. My goal is to make it more reliant on trading, skirmishing or roaming to scale. The cdr change is to stop the snowball early but to make it the premiere Teamfighting rune late. Also It would be sad if you ulted someone at 60 hp and they lived with 2 hp cause dh didnt proc.