Can splitting stealth into two categories work with healing as well?
The changes to stealth for an overall healthier game are, I think, one of the better moves Riot has made, and something I've been hoping they would do for a long while. Now I'm wondering if they can apply that same concept, and split healing into two separate categories: Healing and Recovery.
If you do this, the majority of heals (lifesteal, Soraka's spells, potions, etc etc etc) would be categorized as Healing, which would be exactly what we have today.
But you could then have a separate category for certain skills and abilities, called Recovery, that would not be affected by Grievous Wounds. The main contenders that come to mind here are Aatrox, Mundo, and Zac. Now I know Zac doesn't need a buff, and I know this wouldn't be some game-changing improvement to Aatrox, but for this style of champion, where losing and gaining health is inherent in their design, I think it should be a little more difficult to screw them over than simply buying an 800g item and slapping them once. Now, I think Mundo's ULT should be considered Healing, since it's such a massive amount of healing, but his PASSIVE should be considered Recovery, and be immune to Grievous Wounds.
And I'm fine with Ignite still working against Recovery. Exhaust screws burst champs and all-ins over if you use it at the right time, there's nothing wrong with a well-timed Ignite ruining a sustain champ's day. But I do think it should be more difficult to ruin champs designed around sustain than simply buying an item that doesn't even need to be activated, just does it passively, particularly since Grievous Wounds is accessible for almost every champ in the game thanks to the items it's on.