Can splitting stealth into two categories work with healing as well?

SuperLuigiLXIV·11/1/2016, 2:52:18 PM·4 votes·524 views

The changes to stealth for an overall healthier game are, I think, one of the better moves Riot has made, and something I've been hoping they would do for a long while. Now I'm wondering if they can apply that same concept, and split healing into two separate categories: Healing and Recovery.

If you do this, the majority of heals (lifesteal, Soraka's spells, potions, etc etc etc) would be categorized as Healing, which would be exactly what we have today.

But you could then have a separate category for certain skills and abilities, called Recovery, that would not be affected by Grievous Wounds. The main contenders that come to mind here are Aatrox, Mundo, and Zac. Now I know Zac doesn't need a buff, and I know this wouldn't be some game-changing improvement to Aatrox, but for this style of champion, where losing and gaining health is inherent in their design, I think it should be a little more difficult to screw them over than simply buying an 800g item and slapping them once. Now, I think Mundo's ULT should be considered Healing, since it's such a massive amount of healing, but his PASSIVE should be considered Recovery, and be immune to Grievous Wounds.

And I'm fine with Ignite still working against Recovery. Exhaust screws burst champs and all-ins over if you use it at the right time, there's nothing wrong with a well-timed Ignite ruining a sustain champ's day. But I do think it should be more difficult to ruin champs designed around sustain than simply buying an item that doesn't even need to be activated, just does it passively, particularly since Grievous Wounds is accessible for almost every champ in the game thanks to the items it's on.

14 Comments

Zielmann11/1/2016, 3:00:22 PM6 votes

Sounds like it would add a lot of undue complexity. Cause now you're talking about having Grievous Wounds working on one champ from one source but not another. And things like Vlad, Swain, and Mundo need to be vulnerable to GW just to keep them under control.

I think the simpler solution is to make the GW from Executioner's a lot worse, so you'd basically force somebody to go all the way to upgrading to Mortal Reminder to get the full benefits of GW. Like, make the healing reduction on EC only half as much, so it feels a lot less like an 800 gold counter to certain champs.

EndlessSorcerer11/1/2016, 2:55:47 PM5 votes

I would honestly prefer they just remove Grievous Wounds outright and rebalance healing effects to account for its absence.

At the moment, they tend to be overwhelming without Grievous Wounds and underwhelming with Grievous Wounds.

Linna Excel11/1/2016, 3:51:20 PM1 votes

I'm not entirely against it, but I think it'd need to be limited to a few support items that someone could buy. However for champs like fiddlesticks, swain, etc who have a lot of healing in their kits, I wouldn't want them to get it.

ChaddyFantome11/1/2016, 9:59:10 PM1 votes

Healing is already split into Regeneration and Healing. Stuff like Soraka Q gives Soraka REGEN while her W HEALS. The you have BONUS HP Buffs but thats another story.