A point people are missing when they say theres too much dmg in the game now
the problem is more that there are 5 roles now that actually do carry dmg rather than 3 or 2 if top is a tank, which is why tanky mages and bruisers are the strongest roles right now, they can survive the burst and still deal high dmg, riot decided that for people to have fun there should be no team roles and everyone should be a carry, because in football we have 11 strikers and no defenders, just the way team games are meant to be played
https://youtu.be/jTb8Ckvq4kw?t=1703
Here's how much dmg a 3/0 jungler did during season 4, we're talking about the season of the legendary junglers, kakao hard carrying KT, dandy and spirit on the samsung teams, shook's legendary lee sin game against najin to help ALL perfect game a korean team at worlds
all of this during season 4 when it took 2 full rotations of the strongest jungler at the time (lee sin) to be able to 1v1 a laner that face checks into you, nowadays nocturn presses R and can literally 100-0 you in 0.2seconds
how can anyone lane and trade when being less than 90% hp means you are in threat of being 1 shot by pretty much any jungler atm
i dont know at which point riot decided that every role should have carry damage but the game can never be as fun or balanced again as long as jungle and support scaling is not addressed